Eiji Aonuma Interview
Achieving 100% on Breath of the Wild will be difficult, says Aonuma
By on June 16th, 2016 12
Interviews with Aonuma keep pouring in, and this time Aonuma talked with GameStop about Breath of the Wild. In this interview, he states that completing a 100% run on this game...
Aonuma talks open world, Link’s iconic green tunic, arrows, Zelda’s newest subtitle, and more
By on June 16th, 2016 10
A recent interview with IGN revealed lots of interesting tidbits from Nintendo's newest Zelda game, Breath of the Wild. Aonuma sat down with IGN and talked about many different...
Aonuma discusses development of Twilight Princess HD in new Miiting
By on April 18th, 2016 1
For those who are unaware, Nintendo uses Miiverse for special events like sharing behind-the-scenes pictures and videos from games, or to give Miiverse users special info you...
Eiji Aonuma and Tomomi Sano talk Twilight Princess HD development
By on March 13th, 2016 0
In a very recent interview with Famitsu, Eiji Aonuma and Assistant Director Tomomi Sano had the chance to talk about the newest remake in the Zelda series, Twilight Princess HD,...
Eiji Aonuma comments on whether Link will ever speak in-game
By on February 3rd, 2016 20
Link has always been the silent guardian of Hyrule. With the exception of his grunts and groans from executing tasks his communication is entirely non-verbal, making do with...
Majora’s Mask and the five stages of grief
By on March 10th, 2015 5
For all of you theorists out there, The Legend of Zelda has been one of the most dissected video game sagas of all time. Majora's Mask is usually at the frontline of these...
Aonuma talks Zelda in Nintendo Extra
By on March 3rd, 2015 20
The newest addition to The Legend of Zelda series has fans waiting with baited breath for its release. Most of the series' sense of adventure and mystery comes from the...
Aonuma chats with Game Informer about fan theories, character models and his love for performing music
By on February 23rd, 2015 4
Following the release of Majora's Mask 3D, Game Informer was given the opportunity to speak with the producer of the Zelda series, Eiji Aonuma. From fan theories and speculations...
Aonuma talks dungeon creation, a more adult Zelda game, and Anju and Kafei with Kotaku
By on February 23rd, 2015 11
Kotaku recently got the chance to sit down with Eiji Aonuma, the man behind Majora's Mask and executive producer of the Zelda series. Aonuma has been working...
Aonuma has a special relationship with Miyamoto; wants him to continue sharing his opinions on future products
By on November 13th, 2013 0
It's no secret that Aonuma has been working with Shigeru Miyamoto for a long time, and that they have built a special relationship over the course of decades. In GamesTM's...
Aonuma talks Zelda Wii U GPS-style navigation, how working on multiple projects has its advantages
By on November 4th, 2013 0
Recently, we reported on Aonuma's comments that Zelda Wii U would use the GamePad to the fullest. Aonuma discussed this further with GamesTM this month. While speaking with the...
Aonuma on stealth, dungeon design, why he chose to create a follow-up to A Link to the Past, and more
By on October 30th, 2013 0
We brought you the first part of Spike TV's interview with Aonuma here, and now we're bringing you additional information on topics such as dungeon design, Aonuma's thoughts on...
Lions, tigers, and…rabbits? Oh my! Aonuma on Ravio, renting items, Nabbit comparison
By on October 30th, 2013 9
With A Link Between Worlds being released soon, Spike TV spoke to Eiji Aonuma about a handful of fun and interesting topics, including details about how renting items relates to...
Aonuma on HD development for Zelda, fan feedback, online connectivity in Zelda games, and more
By on October 25th, 2013 8
CVG recently sat down with Eiji Aonuma and covered a broad range of topics, including Aonuma’s game development process, his thoughts on fan feedback regarding the Zelda...
Zelda Wii U will use GamePad “to its fullest”
By on October 22nd, 2013 3
In a recent 4Gamer interview, Eiji Aonuma discussed a wide variety of topics, including remakes, his favorite Zelda game, and his role in development. He also had a few things...