Overview

 

  • The Legend of Zelda: Breath of the Wild is being designed with a large open world. This was inspired by the original Legend of Zelda, in which almost the entire overworld is open to explore from the beginning of the game. We do not know exactly what form that will take.

 

  • A horse returns as a means of transportation, and improvements have been made to how the horse controls and how combat is handled on horseback. Specifically, the horse now continues to move on its own (except to steer) so that players can focus on fighting or exploring. The horse also has some collision detection that prevents it from running straight into walls if the player fails to steer.

 

  • You can now leap off the horse to attack enemies. This was demonstrated only with the Bow and Arrow. When leaping, the game slows down to give players time to aim.

 

  • The sailcloth and beacons, which were introduced in Skyward Sword, are both returning. The sailcloth slows your fall speed, and allows some gliding. Beacons are icons that can be placed on the map, which then appear as pillars of light in the overworld. They act as markers to show you which way to go to reach your destination.

 

  • The gamepad is used primarily as a world map. You can zoom in and out on the map. The map that was shared has a forest, mountain, and ocean. We do not know if this area represents the entire game, or just a portion of the world map. However, deeper investigation of the footage does show that the world map that was shown is the largest ever put in a Legend of Zelda game.

 

  • A new kind of arrow is shown in the trailer. We do not know its purpose, but it could be described as a “laser arrow”.

 

  • A new kind of enemy is shown in the trailer. It appears to be some kind of mechanical enemy with multiple arms/claws.

 

  • Enemies have visible health bars.

 

  • The Legend of Zelda: Breath of the Wild will be compatible with the Wolf Link amiibo.

Video and images can be viewed on Zelda Wiki.

 

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