Breath of the Wild has the biggest development team ever to work on a Nintendo title, according to Eiji Aonuma in an interview with GameSpot on Thursday. We have already covered the over 100-person-strong team from Monolith Soft contributing to development, and according to Aonuma, he has never worked with a bigger team.

Death Mountain

However, having such a large team can be problematic. Aonuma states that, “When you have this many people, you may say the same thing to everybody, but everyone has a different perspective on it.” He goes on to say that one of the greatest challenges is making sure everyone has a shared vision on how the game should be. Aonuma also told Wired that he incorporated a different set of programmers into Breath of the Wild’s team: “This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.”

In a final question from GameSpot, Aonuma was asked about the length if the game. He explained that while players will traditionally complete Zelda titles 100%, it will be very difficult to do in Breath of the Wild. He added, “At least, nobody on the development staff has done that yet.”

Could such a large and diverse team mean great things for not only the new Zelda title but Nintendo’s future? Or will having so many voices contributing to only one game spell disaster?

  • Jarlmann

    “This is a group of people who have studied triple-A games, and researched and dissected what kind of elements we can add to Nintendo games to create experiences like that.” So for once, Nintendo actually looked at what the competitors have on the market, what is popular, and took some clues from that. Maybe hope isn’t lost for progressive Nintendo after all 😀

  • Hylian Ticipated

    Based Japanese Nintendo R&D & Monolith.