In an interview with E! during E3 2016, Nintendo of America president Reggie Fils-Aime, offered more details about Breath of the Wild.
During the interview, Reggie assured them that Breath of the Wild still contains elements of traditional Legend of Zelda games that have not yet been shown, in addition to the new open-world design shown this week. Reggie described the game as “the best of both worlds,” and he confirmed that more details will be shared in the coming months.
“There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there,” he says. “Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”
In the same interview, Reggie detailed the freedom that the developers wanted to give players in Breath of the Wild, and reconfirmed that players can choose to fight the final boss near the beginning of the game (though we do not yet know if it is actually possible to win).
“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get-go… it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. The game is a masterpiece.”