In Zelda games past, it took nothing short of a glitch to progress to the final dungeon before it was time. However, thanks to the truly open-air design of Breath of the Wild, players may head off in any direction they want — including straight to the final boss.
This is A Link Between World‘s non-linear progression on steroids. Never before has the player had such control on how they personally play a Zelda game.
Series producer Eiji Aonuma does not recommend this method of completion as it is not possible to receive the full experience of the game. However, he also stated that “Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that’s an option totally up to the user.”
Players of Breath of the Wild will receive a unique experience never before offered in a Zelda game. Where will you head on your adventure?