Nintendo Everything has posted a final translation from the Nintendo Dream interview with Mr. Eiji Aonuma. In this excerpt, Aonuma discusses quite a bit regarding the original Majora’s Mask for the Nintendo 64.

“I have almost never pulled an all-nighter. However, I did that once for the N64 version of Majora’s Mask.”

When asked about the quick development period for the game, Aonuma responded, “…it has been a long time since I started working on Zelda, but I have almost never pulled an all-nighter. However, I did that once for the N64 version of Majora’s Mask. I did that together with Koizumi and (Takumi) Kawagoe. We were responsible for a movie which Miyamoto had rejected the day before. We had to do it again until the next day and there was barely enough time. It left a lasting impression as I worked quietly in a room with no one around.”

Amongst many other questions, another interesting topic revolved around two characters: Anju and Kafei. Apparently, the story between the two was inspired by real-life events at the time, specifically the Taepodong incident. “We were attending a wedding of a staff member and were talking with Koizumi and the others: ‘Come to think of it, it’s somewhat strange to come to a wedding in a situation when missiles may fall down today.’ The discussion progressed into noting how it would also fit the setting of a falling moon and whether to do a wedding in the game. Now that I think of it, no matter where we go, we always talk about work (laughs). However, I didn’t mind it at the time!”

Anju and Kafei

I recommend checking out the rest of the excerpt, as there is still quite a bit of interesting information to glean from the Zelda developer.

  • Dei

    Why is there still no Koizumi interview? He’s was very involved in MM, too, and I see only Aonuma interviews.

    • Max Nichols

      Indeed – he’s responsible for the most important parts of MM, in fact: the 3-day system, clock town, and all the sidequests and sidequest characters.