I love The Wind Waker. Of my personal favorite Zelda games, it is tied at the top with Majora’s Mask. I love everything about The Wind Waker — the colorful graphical style, the ocean environment, the storyline, and even the much often mocked sailboat simulation. It might have something to do with the fact that I happen to live in and have roots in tropical environments … but there’s one more reason I absolutely love The Wind Waker: It is one of the darkest games in the franchise.

“What?!” I hear you cry out, “That’s not true! Twilight Princess is obviously the darkest installment!”. To which I will fork one of my dainty eyebrows and point at Majora’s Mask, but then go on to explain why I believe The Wind Waker is perhaps at an equal level of darkness to Twilight Princess.

Since The Wind Waker has this colorful, toony style to it, we tend to look at the game through rose-colored glasses. The style has the effect of making things look not quite as bad as they appear — softening the blow, so to speak, when the truth is that you shouldn’t judge a game’s “darkness” by the matter of its graphical style. It helps, certainly, but it shouldn’t be the defining quality.

Since The Wind Waker has this colorful, toony style to it, [it] has the effect of making things look not quite as bad as they appear

The darkness of the game kicks in right at the very start in its opening sequence. We’re presented with the fate of Hyrule in Ocarina of Time’s adult timeline ending. Everyone is happy, the kingdom is peaceful; everything’s pretty darn great. But then Ganon rears his head again, the kingdom is thrown into chaos and ruins and the people are begging the goddesses for help because the Hero has not returned. The goddesses respond by flooding Hyrule, trapping Ganondorf beneath the waves and sending the people running to the mountaintops.

The Wind Waker's opening legend

Dark point 1: The flood

This exodus to the mountains is not a trip that everyone in Hyrule survived. There is no possible way that every single person who fled made it. While it’s true that we actually see very few townships throughout the series as a whole, there are likely more towns and villages we haven’t seen. Wind Waker‘s very opening even states that Hyrule had many mountains, while the only main mountain we were aware of in Ocarina was Death Mountain. If there were enough people to travel to the peaks of these mountains, there were certainly more than just two towns within Hyrule. Many of the islands of The Wind Waker may not be populated, but the ones that are are very spread out, implying people fleeing from all directions. A kingdom, after all, is hard pressed to be called that with just a town in its castle vicinity and a town not even a mile away.

We also have to take into account the people that were fleeing to the mountain tops to save themselves from the flood. We have sickly people, elderly people, children, pregnant women – all these groups are groups that would have trouble hiking all the way up to a mountain peak. All in all, people died. Innocent people that had nothing to do with Ganondorf. There was a reason the goddesses flooded Hyrule and apparently waited so long to do it, and it was because it was an absolute last resort.

We also have to take into account the various other races of Hyrule aside from Hylians. There are very few Gorons present throughout the Great Sea, appearing only as traveling merchants. Honestly, I find it quite amazing any survived at all. Given what Spirit Tracks has shown us, apparently enough of them survived to form a whole colony on New Hyrule. But I’m also making the grand assumption here that these Gorons are descended from the Gorons we knew from Ocarina of Time. And they most likely aren’t, as the whole plot of Spirit Tracks is based on the fact that New Hyrule existed for a long time before it was even thought to be called New Hyrule. The Gorons that populate the land have likely always been there and have their own roots there, meaning Old Hyrule’s Gorons are probably long dead, save for the few survivors that make their living traveling abroad and selling their wares.

Zoras are confirmed to have met a sad fate in that their entire species is extinct. Sort of. Kind of. Huh … it’s hard to say exactly. In some sort of very confusing twist, the Zoras turned into the Rito. Some people cry foul about that because how can water dwelling critters not survive in the ocean? I simply point out that the Zoras of Ocarina of Time were freshwater dwelling and couldn’t handle the salinity of the ocean. However, it still makes little to zero sense from a scientific point of view how aquatic creatures became avian. My guess is that since they couldn’t survive the sudden change in water salinity, the Zoras turned to Valoo, who completely changed their shape to adapt to their new environment. After all, the Rito can’t even fly until they receive a scale from Valoo – all the more proof that the Rito are not a naturally occurring species, but a mutation brought about by an outside magical influence. In other words, had Valoo not somehow come into the lives of the Zoras, we wouldn’t even have the Rito.

Droost

Dark point 2: The Sages

Laruto was the Earth Sage, one of the aforementioned extinct Zora. Fado was a Kokiri, the evolutionary predecessor to the Koroks. These two sages are dead. Very dead. Cadaveriffic even. And the implication I personally get when I read their text in-game is that they’ve been dead since before or around Hyrule’s Great Flood. Ganondorf’s reaction to the weakened Master Sword seems like such old news to him … because it is. He killed them, after all. This isn’t the first time Ganondorf has killed a sage – we see it in a flashback in Twilight Princess. The thing I need to point out, though, is that in Twilight Princess, Ganondorf killed the particular sage that he did as a means of survival rather than out of pure, malicious intent. It’s an arguable point, I admit, but I believe it because Ganondorf just happened to wake up after being dead. The sages weren’t the only ones surprised there. When you wake up in an unfamiliar place, you default to fight or flight – and guess what Ganondorf defaulted to? Anyways, I digressed a bit. Laruto and Fado are dead not because Ganondorf was desperate, but because Ganondorf managed to get the drop on them and kill them personally. This was not the manslaughter of Twilight Princess, this was premeditated murder done to weaken the Master Sword and further his own agenda.

sage laruto and meddle

Dark point 3: Ganondorf

Of all the incarnations of Ganondorf we have seen in the Legend of Zelda series, The Wind Waker’s Ganondorf is king, in my humble opinion. He was incredibly well-written. In Ocarina of Time and Twilight Princess, we only really get to see him as the evil bad guy that kidnapped Zelda and wants to take over Hyrule because reasons. We only see him as this arguably insane guy that serves nothing more than to be the power fighting against Link and the forces of good. In The Wind Waker, Ganondorf actually has reasons that he states himself. He became a character – a fleshed out person with hopes and dreams, which is more than I can say for Twilight Princess’s Ganondorf who just suddenly appeared last-minute.

Ganondorf did all the horrible things that he did for the good of his own tribe.

Ganondorf coveted Hyrule because it was all the Gerudo Desert was not. It was full of life, while the desert was full of death. The people of Hyrule were happy and fertile, while his people were suffering in a barren land. It showed us that in Ocarina of Time, Ganondorf did all the horrible things that he did for the good of his own tribe. Perhaps the even grimmer fact about this all is that somewhere along the way, the Triforce of Power corrupted him so that it eventually became not for the good of his people but for his own personal interest. Am I saying that Ocarina of Time Ganondorf was a good person? Not at all, there were better ways to ensure the security of his people than a hostile takeover of the neighboring kingdom, but this is proof that the road to hell is paved in good intentions. In The Wind Waker, he seems have realized that. Hyrule Historia even admits that he looks older in The Wind Waker because he has aged since Ocarina of Time. By that logic he has had the time to reflect on all the actions that led him up to that point, and is all the more broken because of it. He wants Hyrule back because it’s all he had left – that and a huge dollop of anger issues and grudges.

wind

Dark point 4: Link

Zelda games have developed to a point where Link is now his own character in addition to our “link” to the game. In The Wind Waker, this Link starts off like his many other previous incarnations. Many of his experiences throughout the game are also very similar to his previous incarnations — sleepyhead that grows into a hero, is tested by the Master Sword, and gains the Triforce of Courage. In many respects, he’s the same as any other Link … except at the end of the game. The end of the game has Link killing Ganondorf.

Let’s talk a bit about that. The Wind Waker’s Link is a child. He is most likely around 12 years old. I came to this guess by an interview (sourced at the end of this article) in which Ocarina of Time Link is stated to be 9 as a child, 16 as an adult, and the original Link from the first Legend of Zelda is stated to be about 12. At 9 years old, Ocarina of Time Link was too young to wield the Master Sword. But at 12 years old, the original Legend of Zelda Link could wield the game’s ultimate sword, the Magical Sword. In other words, 12 seems to be the minimum age for being able to wield magical, evil slaying swords without any seven year time skips. It’s very far-fetched to say that the Hero of Winds is any older than that.

So at 12 years old, The Wind Waker’s Link kills Ganondorf. Can we just take in what a David and Goliath story that is for a second? Okay, second over because that’s not the point. The point is the method of how Ganondorf was dispatched: a sword in the head. Ganondorf has his head impaled by this 12 year old boy. Twilight Princess Link certainly didn’t end Ganondorf like that, and after a sword through the head there is no coming back. The closest death we have to “sword in the head” is perhaps Ocarina of Time’s Link, in which he hacks and slashes at Ganondorf’s face; however, there was never the finality of having the sword impaled and not removed from the head. The newest pedestal for the Master Sword in The Wind Waker is Ganondorf’s very body turned to stone. Again, the finality and brutality of this death is covered up by the graphical style of The Wind Waker. Our reactions to this scene would have been very different if we saw the semi-realistic Link of Twilight Princess thrust a sword into Ganondorf’s skull. In fact, if The Wind Waker was done in Twilight Princess’s style, the likelihood of having Ganondorf end the way he did would be significantly lower.

Our reactions to this scene would have been very different if we saw the semi-realistic Link of Twilight Princess thrust a sword into Ganondorf’s skull.

And that wraps up what are my top four reasons why the The Wind Waker is one of the darkest installments of Zelda. I’m sure I can think of more; maybe I’ll come back and write an additional add-on in the future, who knows? But in the meantime, let’s not spend time judging the content of a game by its graphics but in the writing and implications behind it. You might spy differences as jarring as the Grimm Tales versus their Disney versions.

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  • Dylan Teare-Mercure

    Nice argument, I liked it.

  • forgot

    To me, this is like saying Persona 4 was one of the darkest Persona titles because it involved investigating murder cases despite the rest of the series already involving death. But the fact is both titles are just executing it in a lighter tone.

    I love Wind Waker, but seriously, death in the Zelda series is nothing new. To me the game is all fluff with the exception of minor things such as the few Redeads that appear, MAYBE the ghost ship, MAYBE visiting old Hyrule for the first time when everything is gray and not moving, and the very end when he stabs Ganon in the head at the end.

  • Anibal

    So the millions of other things Link kills in his journey are okay.

    • L0wC

      Well they are mostly animals, which is different from killing a person.

      • Anibal

        So killing thousands of cats, dogs, birds and imps is okay, but killing ONE person is bad?! What is wrong with people these days?!

        • L0wC

          I hate to break it to you, but just going outside usually means you’re killing several innocent bugs and insects without a second thought, does that make you hitler?

          • Dylan Teare-Mercure

            I wouldn’t point that out, he might go suicidal to prevent his insect killing menace from spreading.

  • Vladislak

    I don’t necessarily see Link killing Ganondorf as overly dark, but other than that I agree.

    I mean the really dark part of the prologue is that Ganondorf was causing so much chaos and death that the people literally resigned to pray for deliverance from the gods, only for the gods to flood the world, presumably killing many of them (after all, only the ancestors of the current people on the great sea were said to take refuge on mountains). It’s like what would have happened in MM had Link failed, they pray for deliverance and get destruction.

    Although you also overlooked Ganondorf murdering an island full of innocent people (Great Fish Isle).

    ALttP is pretty dark too, I mean all of the guards link kills are just mind-controlled by Agahnim. Link sort of murders hundreds of people. Not to mention that until you’re sent into the dark world you’re led to believe that Agahnim is literally murdering the maidens in sacrificial rituals.

    OoT’s Well and Shadow Temple are filled with torture devises that are splattered with blood.

    The darkness in MM mostly comes from it’s atmosphere and music. The actual content of MM isn’t quite as dark as some people say. Ikana is probably the darkest area of the game, but even that’s mostly atmosphere. Plus Ikana fell ages ago due to war, long before Skull kid intervened, so it’s not a tragedy that actually takes place during the games narrative. That’s not to say MM isn’t dark, but it’s not a game full of butchery and pure evil (even the undead are ruled by someone who isn’t really evil, he’s just undead).

  • Isaac Cook

    I always remember the scene where Ganondorf is scanning Zelda’s head. “oceans… oceans… oceans as far as the eye can see. Your god’s DESTROYED you!”

    I knew when I saw this sequence that Ganondorf wasn’t just a flat villain this time around.

    • Astral Scarecrow

      Thanks for bringing that up. I love how Ganondorf’s line actually makes the player think. I mean, Ganondorf has a good point; Hyrule and its inhabitants were destroyed by the flood as a result of the goddesses’ failed experiment. This line, in addition to the article’s argument above, are why Ganondorf’s appearance in The Wind Waker was my favorite out of every game he’s appeared in. If only the developers had made him a more prominent, active character. Future Zelda games should take Ganondorf’s characterization and make it even better.

  • Temis

    I have always seen the game as showing how all these bad things don’t seem so bad with the games Pollyanna attitude towards them. Sure, there’s not much left in the world, but we’re still living for the future. The game is about having hope where it’s hard to find.

    • Matthew Scarpa

      While I agree with the theme, I think this article brings up a good point. This game isn’t about it being hard to find hope, it’s about it being IMPOSSIBLE to find. I mean after all, the old world was destroyed not once but twice. The king sacrificed himself after an entire game of building a relationship founded on trust (one that personally hit close to home when it came to its tragic end) just for them to be lucky enough to get their lives. That moment hit the nail on the head for me. Here’s the king, at the top of the tallest tower in Old Hyrule but so far under the sea that in the moment the water hits him, his death is assured, with his only companion, the stone corpse of the man who would stop at nothing to usurp him, including (presumably) killing him. That seems like a ridiculously bittersweet undertone right there to me.

    • forgot

      That’s what I got from it too. You can’t just say it’s the darkest because it has death in it, when pretty much all the games involve death, some in even greater degrees, only the one you are claiming to be the so called “darkest” is portrayed as the lightest. I’m NOT just talking about the art style and the music. The whole story revolves around like you said, themes of hope, love, and new beginnings. Even our own Link is more upbeat then usual.

      and they found hope in the end, didn’t they? I think that was summed up pretty well when The King of Red Lions deemed the new Ocean “Hyrule”. Sounds like a new beginning with a lot of promise to me.

      • Terra D Serph

        But you explore the world, and everywhere that’s not populated by humans is populated by monsters. Even Outset Island becomes unsafe at night. Your sister is kidnapped 15 minutes into the game, and even when you rescue her, you don’t see her alive until the end. You go to Forsaken Fortress, the bastion of evil. You go to Dragon Roost Island, the place is in chaos, Valoo is in anguish and his people can’t do a damn thing because the only person that was able to understand and speak to Valoo died, her apprentice still lacking confidence to do anything. You reach Forest Haven, the Deku Tree is covered with Chu Chus, unable to get them off. The Forbidden Forest is a nightmare. You get to Greatfish Isle, it’s COMPLETELY destroyed. Not a soul left alive, save for some Goron merchant who may or may not have ties to the island(theories suggest this is where the remaining Gorons lived until the recent destruction). You go to the sages, both have been dead for centuries, slaughtered by a madman with a mission. You enter their domains, infested with monsters. You enter Hyrule, the place is frozen in time, but obviously invaded by Ganon’s forces to find the Master Sword.

        You even point out the Koroks and their tree saplings. None of those saplings were good this year. The absolute worst possible scenario happened with the harvest, and there’s nothing the Koroks can do to save their precious saplings.

        All of these things are happening before you even reach the destination, it’s only by Link’s–your–intervention that these things change. If you hadn’t shown up, the world would be in even worse shape. You are the cause of change that no one else was able to even attempt. You think Medli would have attempted to see Valoo if you hadn’t shown up? You think Makar would be alive if you hadn’t arrived? You think the saplings would have grown into trees without Link powering through the ocean to give them the Forest Haven’s sacred water?

        Yes, I agree with Matthew Scarpa, the theme of “impossible hope” is already present in the game, and it’s only through you, the Hero of the Winds, that bring about an actual theme of hope and new beginnings. And just think, if The Helmarock King and Tetra’s pirates took a different route to the Forsaken Fortress, Link would still be sleeping at that tower. When Outset Island became overridden with monsters, Link would have been too busy trying to protect his family instead of traveling the world as the Hero of the Winds.

        • forgot

          I wanted to post my reply here but it seems Disqus won’t allow it. It may or may not be visible to others on my profile.

  • Jessica

    I really like this article! Honestly I hadn’t thought much of the Wind Waker being a dark game, but I really liked reading your points.

  • Rool

    Very much in agreement. Wind Waker’s Ganondorf was already my favorite for the same reasons mentioned in this article. And his death. The rest adds a lot to the argument. And now I want to play it all over again.

  • YUNO

    Wow this was such a good read. It really makes me rethink Ganondorf and his actions.

  • Soeroah

    The points raised in this article are reasons why I find it odd when people call games like Kingdom Hearts kiddy stories.

    Sure the graphics are, but themes of creatures born from the darkness in a person, death, destruction of entire worlds and bodily possession are generally considered less for-kidsy than the graphics would suggest.

  • justinpr1234

    To sum it all up.
    Ganandorf: Hi im olaf
    Link:Oooooooooooook
    Ganandorf: Oh it looks like im impailed heh heh

  • Myshora

    Woah, when I was a child and I ended the game, when I wacthed Link jumping and nailing the Master Sword into Ganondorf’s head, I wasn’t thinking it was that kind of murder. I was just thinking that Link got to do that because It was the weak point of Ganondorf, like in OoT, Link did that too. But I never thought It was so dark, a simple way to murder Ganondorf. And I have to say that I was still thinking it was this way, that it was his weak point, because a simple old-Boss logic that were invincible, always got some weak point and it could be a Jewel, just like the one that Ganondorf wear in his head. And I thought that he doesnt wear it in Ganon form, because he’s wearing a helmet and because of that he has protected his weakness.

    In TP I thought that wasn’t his main weak point, because he got the injury from the Sacred Sword (just a way to call it) that it was more easier to hit.

    I started to thought that his head weak point wasn’t a real weak point after all, but when Skyward Sword came, and then I saw Demise, that his weak point was the same as Ganondorf, and when I knew that Ganondorf is a reincarnation from Demise, my theory was up another time. But here comes something more weird, Demise died as the same way as Ganondorf in TP did. Link nailed into his chest, as the same way as he (TP Link) does to Ganondorf. That made me confused. And in some ways I still confused.

    And then another theory came to me. I thought that Link didn`t kill Ganondorf, Ganondorf is not dead in WW, he is just under a seal, like Demise in his Beast form (really don’t know that name form in English) He could still alive, but, if the seal sometime is destroyed, Ganondorf would be back, but only in a few time, seconds, because he would still in flooded Hyrule, so he would drown instatly and then die. Well I think this a really dark way to die.

    In conclusion, I think Link’s action isn’t that dark in WW, he only knew that if Ganondorf can’t be defeated, just make he fall into a seal (somehow he met that way, or just a Hero’s urge). The darkest part is when the seal break, Ganondorf would drown instatly, but that part Link shouldn’t think of it, because he is a 10 years (I know you say he has 12, but at the start of the game, it clearly says that childs at the same age of the Hero of Time has to wear the hero’ suit, so, or WW Link has 9-10 years, or Young Link from OoT has 12 years. But you just can show it at other way, by the time that WW Link started his adventure, and he finally got the Master Sword, It could pass 2 years [Prince Komali really grow up in this time, so you can notice this]) (the age isn’t really important for the conclusion) Link, a child between 9-12 years, can’t think with that logic.

    Sorry for my bad English (if it was) and sorry too for all I have wrote and you redt (if you have ¬¬)

  • Joy Allicia Brown

    I agree with you, but I have a question. How old was Link Supposed to be in Spirit Tracks? That was similar in its cartoony style, and the sword-in-head death thing happened in that one too (Though not to Ganondorf)…

    • Darkstar

      12

  • Thatoneguy

    I agree so much with this. Wind Waker is extremely dark game, but it doesn’t feel like that because of how bright and cartoonish it is.

  • Kilt New Song

    Gannon probably isn’t all that dead after that. He really strikes me as the kind of guy who’d come back after that.
    Also the Gorons in Wind Waker were on that island the fish was under (the big fish that went under outset island). And HOW did you miss the fact that an ISLAND WAS DESTROYED! I mean that was very clear in the game.

  • JJ Mason

    I liked your points, especially with the Zora’s forced transformation, however the zoras in Majora’s Mask live in the ocean. Surely if MM zoras can adapt to salinity then Oot zoras can too?

    • Anthony

      But Majora’s Mask happened in an alternate reality.

      • Jonathan Fray

        They might be Ocean Zoras. As there are different kinds.

      • JJ Mason

        The Lost Woods has portals to other worlds, not alternate realities. Anyway I read somewhere that the ocean in WW had very little fish, perhaps this is why they came to live on land and why fishermen are not a common sight.

  • Irishonfire

    Well said actually

  • Joe Angel

    “Ganondorf coveted Hyrule because it was all the Gerudo Desert was not. It was full of life, while the desert was full of death. The people of Hyrule were happy and fertile, while his people were suffering in a barren land. It showed us that in Ocarina of Time, Ganondorf did all the horrible things that he did for the good of his own tribe.”

    Hang on; I agree with everything in this part except for the last bit.

    Yes, his people lived in a barren wasteland. But why does that mean Ganondorf was ever trying to make the world better for his people?

    Ganondorf’s own surrogate mothers enslaved and brainwashed his second-in-command, Nabooru. They did this without being corrupted by the Triforce of Power —
    which, by the way, barely makes sense since it’s a sacred relic
    — and they did so gleefully.

    Not once did he mention he was trying to do anything for his people. All he said was that he coveted Hyrule. Nothing changed in that regard.

  • Dark Swordsman

    Great article. I really enjoyed it.

  • Noshpan

    In the confrontation against Ganondorf in Wind Waker, his words ’caused me to empathize with the fallen Gerudo King. The fact that he wanted something better for his people. He probably, deeply believed that the Triforce could give him the ability to do just that. But, instead, he damned himself and became the physical incarnation of all evil in Hyrule. On top of that, he didn’t improve the lot in the lives of his kinswomen and future generations of Gerudo. He most likely made their lives worse because of his actions. And… he realized this. Now, all he has is his obsession for the Triforce (and maybe make the rest of the world just as miserable as he). It can be enough to bring a tear to your eye. And, rarely, do stories give such insight into the villain.

  • Sdudyoy

    The only problem I have with this, is the Zora part, it’s clear that the Zora’s can live in the ocean, as seen in Majora’s mask, and I’m pretty sure the real reason the “Evolved” into birds was because as Zora they could find the ruins of old Hyrule, so they were forced to change, so no one could find the ruins.

    • Terra D Serph

      The Zora from Hyrule and the Zora from Termina are completely separate from each other. Like how you can have a freshwater eel and a saltwater eel. Both are eels, but they live entirely separate from each other and can’t switch place and thrive in each other’s habitats.

  • Talmor

    Wow. This is a nice new light on Wind Waker! I’ve viewed the story as one of the more serious ones, but I never quite visualized it as dark before now. New lens~!

    I don’t really think of Twilight Princess as a dark game though, much as many people do tend to point to it. Oh, sure, things are visually dark and there is a sad and remorseful quality to the game, but things are endlessly, endlessly hopeful. The twilight isn’t the dusk you thought it was, but instead its the dawning hours.

  • Chris Stafford

    Not sure if this is a good comparison or not, but Ganon in this seems a bit like Scar from Full Metal Alchemist Brotherhood.

  • Octosquids

    And now I’m imagining TP Link thrusting a sword through someone’s skull, and it’s not the most pleasant of images…

  • Darkstar

    Hyrule being submerged under water was sad enough; then, at the end of the game, it’s completely destroyed.

    It’s quite sad to see an ancient kingdom that you once fought for (many centuries ago) and lived in be completely destroyed and forgotten forever. It’s hard to watch knowing that you once saved that kingdom with Link long ago in Ocarina of Time from Ganondorf, and now he’s returned to completely eradicate your homeland.

    The Wind Waker’s ending brought back memories of when I once saved Hyrule with Link many years (centuries) ago, (then again in TP) and then watching Ganondorf ruin the entire country with his evil actions really struck a chord. All of that hard work, saving people’s lives and ordeals just to watch your entire kingdom fall to ruin underwater.

    That really sucks for Link, Zelda and all of the Hylians, and especially the King, who really loved his kingdom. I know they eventually find “New Hyrule”, but it’s not the same as Old Hyrule with all of its rich history and epic memories.

  • MJ

    Whoa whoa whoa whoa!!! In terms of darkness, Twilight Princess > Wind Waker

  • Paul Lashomb

    Couldn’t help but find the points rather amusing. The game was hardly dark and even though points weren’t sufficient make an argument for it being a “dark” game. The points raised were about aspects of the game that are featured in most of the other games. Dark Zelda titles? The two that truly are dark are Adventure of Link and Majora’s Mask. I mean, Adventure of Link is all about Ganon’s minions wanting to sacrifice Link, and by sprinkling Link’s blood on Ganon’s ashes, they hope to resurrect Ganon from the dead. Heck, “Dark Link” was even introduced in Adventure of Link. Not to mention, nearly everyone in Hyrule was mercilessly murdered by Moblins and other enemies. Majora’s Mask? The moon is going to kill everyone and you’re replaying those events over and over. If you look at all of the struggles that each character faces, they’re REALLY dark themes. I’d call Ocarina of Time and Twilight Princess close seconds for dark themes. The Wind Waker was hardly dark.

  • Guest

    Hh

  • Ben Eisler

    OH! OH!! That must be a big reason why they switched the graphic style during the creation of Wind Waker!