Game Informer magazine recently sat down with the director of the flagship Nintendo franchise Super Smash Bros. in order to ask him a series of questions about the development of the games in a monthly series called “Smash Bros. Diaries.” This month, one of the more pertinent inquiries brought up with Masahiro Sakurai involved the ever-expanding roster of the game’s characters, which has now reached an impressive total of forty-nine, not counting the upcoming Mewtwo DLC. To that Sakurai states, “I throw my body and soul into every project with the mindset that this is the last one.”

“I throw my body and soul into every project”

With the finality of Super Smash Bros. in mind each time a new project is in development, Sakurai’s commitment correlates to the increasing number of features and memorable Nintendo characters included in the game, which according to Sakurai causes a situation “where it’s almost an impossible quantity to work with.”

This plan of action seems to be wielding great results. The latest Super Smash Bros. for Wii U is an astounding success, selling over 500,000 copies in its first week alone in the United States. However, Sakurai does worry whether or not they can keep this sort of pattern running for very long and has a fear of burning out, stating, “In a word, it’s relentless. Right now, I have no way to picture whether things will go as well next time.”

  • Isaac Cook

    “…so I cut and pasted Marth and Pit’s movesets into new characters and threw Dr. Mario back in for good measure.”

    • Rick Lee

      at least we’re getting mewtwo back

    • The Shadow Emperor

      Those characters are nothing more than bonuses. They took very little time and manpower to create and aren’t taking up anyone’s slot in the roster.

  • Ryan Haney

    “I throw my body and soul into every project with the mindset that this is the last one.”
    It shows.

    • Trinosaur

      Yeah, no kidding!

  • True Davad

    “…so I cut and pasted Marth and Pit’s movesets into new characters and threw Dr. Mario back in for good measure.” Comment from Isaac Cook

    I do agree Dark Pit was unnecessary as a separate character and not an alt color. That said, the Lucina/Marth differentiation makes some sense to me. Lucina is better for beginners while Marth is better for a certain skillset. With that in mind they should have had Lucina as a starter and Marth unlocked but whatever. I don’t know the exact difference with Dr. Mario so I can’t really comment on that. Either way there is still plenty of variety to choose from.

    • Xelement

      Dr. Mario is kinda like Dark Pit.
      They both are stronger but slower than their counter parts.

      Then have a different version of their basic skill attack. Then a slight change in an attack or two.
      However, I think you fans need to calm down. It wasn’t like these characters took time from another character. They were copy and pastes.

      I for one like Doctor Mario more than Mario. Rather than using that water gun he does mario’s old spin around attack.
      Sakurai was the guy behind pit, I’m sure Dark Pit is just there cause he wanted to have more of his own work actually into the game.

      • Anthony Moseley

        “I for one like Doctor Mario more than Mario. Rather than using that water gun he does mario’s old spin around attack.”

        This. I prefer Dr. Mario over Mario just because of his down-B attack. That water gun attack of Mario’s is just no good.

        • Xelement

          I’ve used it before to keep people from reaching edges but I don’t really bother ever even charging it up. Not the first thing on my mind as him.

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