Recently, Eiji Aonuma announced in a Famitsu interview that Zelda U had “become something even more amazing” than what was shown at E3. Now, with the help of Crave Online, more of the interview has been translated and Aonuma’s responses reveal more about the anticipated title.

“After all, I am changing various elements, following the theme of ‘changing the Zelda conventions.'”

“I thought about various ways to make the graphical style fit the vast new Zelda world,” Aonuma explained. “Imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

Zelda U Screen

The mixture of realism and Japanese animations sounds quite odd, but could have potential to evolve into something spectacular and fresh. Another important point implied by Aonuma revolved around players having to think in action when taking on enemies. “In the Wii U version, we are trying to make people think ‘if an enemy like this comes out, how can I defeat it?’ and we showed a glimpse of this at E3.”

“Imitating the real world attached an important feeling of realism.”

One other intriguing statement addressed the familiar Zelda formula found throughout many titles in the franchise. “After all, I am changing various elements, following the theme of ‘changing the Zelda conventions.'”

Zelda U could possibly redefine the series, according to Aonuma’s latest words, and the mere fact they are attempting to change Zelda conventions is quite an important statement. Let the hype continue to build alongside the speculation!

  • Robert Powers Anderson

    heard things like this said before the release of nearly every other zelda ever made

  • Link Termina FierceDeity

    Hopefully nothing drastic is changed and the basic concept stays the same.

  • Trinosaur

    Anime mixed with the real world? Whats not to like? I am very excited about the artistic style of this game. From what we saw at E3, it already look gorgeous. I can’t wait to see that in HD on my TV screen.

  • Ryan Haney

    What ever he does to it, I’m sure it will be great. I wonder if it will have DLC or some kind of update like Lord of the Rings Online to keep us coming back after we’ve solved it.

    • Thomas Andersen

      Hopefully not… I just want them to put in enough structures, rewarding ones, so that we who want to spend lots and lots of extra hours in the game, can do so! I think there is a huge potential for “collectableish” sidequests etc in this game!

    • Thomas Andersen

      Hopefully not… I just want them to put in enough structures, rewarding ones, so that we who want to spend lots and lots of extra hours in the game, can do so! I think there is a huge potential for “collectableish” sidequests etc in this game!

  • Thomas Andersen

    “In the Wii U version, we are trying to make people think ‘if an enemy like this comes out, how can I defeat it”

    Then PLEASE.. dont let our “sidekick” tell us, or hint towards the solution after a few sec of trying to figure it out!!!!:) + Since we need a Hard Mode in addition to the Normal Mode, the enemies and bosses should be 10x as hard, in the Hard Mode..

    Of course, the Normal Mode should be what Zelda has allways been like!:)

  • Thomas Andersen

    “In the Wii U version, we are trying to make people think ‘if an enemy like this comes out, how can I defeat it”

    Then PLEASE.. dont let our “sidekick” tell us, or hint towards the solution after a few sec of trying to figure it out!!!!:) + Since we need a Hard Mode in addition to the Normal Mode, the enemies and bosses should be 10x as hard, in the Hard Mode..

    Of course, the Normal Mode should be what Zelda has allways been like!:)

    • Simon Sølverød

      Ditto on that!
      Tho have AI be better at various stuff, not like they did in Hyrule Warriors on Hero mode ‘n just buffed the enemies with lots of HP’n Dmg -,-‘

    • Anthony Moseley

      Definitely hoping for no sidekick this time around. Hopefully it’s more like A Link Between Worlds in that regard.

      • Thomas Andersen

        I dont mind a side kick! But they shouldnt be there to feed you every single little thing.. like FI in SS! They should be almost = non-knowledgable as us when it comes to the game!

        • The King of Red Lions from WW was good.

    • Saratje

      I think Aonuma explained why western gamers need a hard mode while japanese gamers can’t beat hard mode.

      Apparently us westerners are quick to find and apply routines in battles. If we see a Moblin, we try out various things until we discover that rolling past one and stabbing him quickly in the back kills it. We like to think outside of the box.

      Japanese gamers are supposed to have a different way of thinking. They see each enemy as a separate problem they require to solve and start using their items all over again until something works. They have no system of their own, applying whatever they have at hand, conforming to the intended game mechanics.

      That’s why we can survive a hard mode, not needing hearts or healing as we can learn to flawlessly survive boss battles (that’s the point of hard mode) while the japanese are accustomed to stick to the rules and conventions of items and puzzles.

      After all, for how many bosses didn’t we find some cheap way to kill it before it even moves, as opposed to nicely avoiding attacks and shooting arrows at it one at a time as the designer had intended? We base whole speedruns on such finds.

      Or atleast that’s how I interpreted him. It was an interview from long ago and the sidekick hints were supposed to keep players from getting lost and losing their way inside the game. Obviously a feature that’s completely lost on us western gamers except for maybe the very youngest players amongst us.

      • Thomas Andersen

        I see! I never read this interview! If this is how he feel about it, he should still implement 2Modes- If it wasnt for the western audience, Zelda would be no more.. based on an interview made with Aonuma 10years ago!

        But yeah, again, two modes from the get go.. then those who dont know how to solve things and get stuck, and lose 100s of hearts in battle can choose the Normal Mode! While we who never lose hearts in battles, rarely lose hearts in boss-battles and more often lose our hearts after we hit a cocoo or a pig.. then we can choose the Hard Mode!

        Its so important its in there from the get-go! Its the first time around we are really motivated to REALLY fight for it! Trying to keep deaths at a minimum! Havent died in a Zelda game for 15years, and its really starting to get, well actually kind of Boring, gameplay wise! And I love Zelda, been playing Zelda for 25years.. and its a shame it has become this extremely easy game!

        So yeah, 2 Modes from the get-go, Normal & Hard(where Hard Mode is REALLY HARD and with minimal hand holding, no hint stone and abselutely no Dowsing(exploration killer delux)) would solve so many problems, gameplay wise!

        • werty200

          Its cuco, not cocoo

  • Aron Davis

    I already do this art style. Thanks Troll Eiji for stealing my idea hahahaha

  • luis

    It better surpass the hours of gameplay skyrim has to offer or I’m gonna be pissed! Where is skyrim for Wii u anyway? Please make it for the other fans that just like skyrim and maybe Wii u will be the future of gaming consoles by bridging the divide between gamers once and for all. Just a thought

    • Kaliospectre

      Xenoblade Chronicles is the Nintendo counterpart for Skyrim.

  • Lucas Garcêz Tonon

    No doubt it will be a great game. Actually nowadays I only trust Nintendo as a “fun game maker company”. Since first Zelda they improved each one so much, always growing, always fantastic and magic. It’s sad to see people saying like “you better do this, you better do that”. Come on guys, just leave it to Nintendo! They know what they’re doing =). I bet they love Zelda just like we all do. ^_~

    • Thomas Andersen

      Its not sad!:) Its passion! Its the total opposite of sad! The day you dont see people saying; “you better do this, you better do that” ..I promise you, that day is the day Nintendo decides to stop making Zelda!:)

  • Ryano

    I like what he’s saying but I want to see something substantial before I let hype get the best of me.

    Something like Zelda meets Studio Ghibli sounds like a perfect match, and hopefully that’s what he’s referring to when he says Japanese animation. He could have easily said Anime, but he didn’t… and as much as I think (some) anime is cool, Zelda has already had a lot of that in its art style and representation.

    Side note: I know the forums are being worked on and right now they’re unavailable…maybe you guys can post a news article to keep us informed with what’s going on there…

  • Basl

    With what Aonuma mentioned, sounds like the “thinking in action” and the “mixture of realism and japanese animations” may be hinting at “Context Sensitive Interplay”. Meaning, during real time play, you use your touch pad to pull up possible inventory items to defeat enemies, immediately switching to an animated fighting sequence, temporarily taking you out of real-time gameplay. This idea may simplify the fighting interface for some bigger enemies (ie, press one button, and sit back and watch the “finish him” combo) like seen in “God of War”. I just hope it doesn’t dumb down the entire fighting game-play, if this is what Aonuma meant by “Changing the Zelda Conventions.”

    • Basl

      Just saw the new demo with Aonuma and Miyamoto. It’s 99% not what I mentioned above (which is a good thing). Yay!! Though, I always enjoy a new zelda game, I think I’m really going to like this one. =)

  • Peter Subramanian

    For Nintendo’s sake, let’s hope they commit to reinventing the franchise…

  • 17Haru17 .

    There’s nothing new or odd about realistic worlds in the style of anime; just look at jrpgs, the tales games in particular.

  • anonymous

    Topic: Gender and Zelda games

    I think they are introducing a gender option at the start of Zelda Wii U. This is, in my mind, one of the BIG conventions they keep alluding to. Nintendo has recognized that 50% of all new gamers are female, and they’re adjusting their strategy accordingly… Much like how you are now able to choose between male or female trainers in Pokémon. “Linkle” was most likely not introduced in Hyrule Worriers because they wanted to save the BIG debut for their crowning achievement and capitol investment… Zelda Wii U. The story could possibly even shift. No longer will Zelda be a love interest, but a best friend and companion. Only time will tell. Once MM is released for the 3DS, I’m sure their Zelda focus will shift. Until then, I doubt we’ll receive any substantial information.

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