Earlier, we spoke about a completely fan-driven project to recreate Ocarina of Time in 2D, similar to the visual style of A Link to the Past. An exclusive interview with the sole developer of the game on Gaming Rebellion revealed some new key information, giving insight into the fan-made project and what lies ahead.
When recreating a game catering to 3D in a 2D medium, there are a couple questions that may come to mind. When asked about handling 3D puzzles in a 2D environment, creator Cheerful Sage stated, “With side-scrolling maps, many 3D puzzles can more easily be recreated in 2D. The rooms with the Fairy Slingshot and Gohma are examples of where it is currently used. Puzzle difficulty generally stays the same with this method.”
“With side-scrolling maps, many 3D puzzles can more easily be recreated in 2D”
Of course, there are other aspects of the original game that need to be addressed in a 2D format, such as Epona and how the player will control Link’s trusty steed. “Controlling Epona will mostly be the same as controlling Link. Epona can move in eight directions, and the A Button is used for a boost of speed and jumping fences,” Sage says. “Horseback archery will be the most confusing thing to program that has to do with Epona.”
Cutscenes and puzzles were difficult to convert from 3D to 2D.
In addition to the puzzle and map problems to address, Gaming Rebellion inquired about the work that had to be done; if Cheerful Sage was the sole developer, how would the game ever be created in a reasonable amount of time? Sage stated that there are various other fans creating smaller pieces of the game. “The fans have been very helpful with glitch-finding so far, and there are some graphically and musically talented ones that have been contributing as well.”
“Besides overworld tiles and Link’s sprites, most graphics are new”
Another interesting fact about the game arose when asked about the using sprites original to ALttP: “Besides overworld tiles and Link’s sprites, most graphics are new.” So what does this mean? It means a lot more work, and an understanding of why extra support is needed from the community.
The game has gained some popularity, and looks to be rather promising. For those of us who aren’t programmers, all we can do is wait; if you are a programmer, you can check out Cheerful Sage’s website and see if you are able to contribute to the cause. You can read the full interview on Gaming Rebellion.