We all remember the Temple of Time from 1998’s iconic Ocarina of Time. It took us (and Link) on a magical journey that is still regarded as one of the greatest gaming experiences of all time. It has never been seen in high definition, until now that is. Animator Michael Eurek did an incredible recreation of the Temple of Time within the Unreal Engine 4 engine, using Maya, Z-brush, and Photoshop, showing just how amazing high definition Zelda could look when it ultimately comes to fruition. The attention to detail is amazing, and you can even spot a few easter eggs if you look hard enough!

The music in the video below was created by Nathaniel Arnold.

  • Wolfgang Faustus

    …that was almost sexually gratifying… I wish Nintendo would get away from the gimmicks of the last 2 generations and get into the game… I want a Zelda.

  • Daniel Austin

    I agree.. Nintendo needs to stop with the gimmicks and get their head in the game. WiiU is a novel concept but Nintendo keeps shooting themselves in the foot with the inferior hardware

    • Ryan Haynes

      Without their new ideas there won’t be innovation. What was the last gaming innovation that wasn’t popularized by Nintendo without originally being called “just another gimmick”?

  • HylianHero92

    Aaand this is why Unreal Engine should be used for everything.

  • Fantus

    I want I want I want I want Nintendo pay attention lets do a HD overhaul of this game and get it done please.

  • CEObrainz

    This may look all clean and pretty but it lacks something the tech demo had, which would be the perception of an essence. I do understand that only one person worked on this and I do think the skills needed to create stunning scenes like this is hard to find.

    However if Nintendo were to create a game that felt like this then I’d be very disappointed. Each Zelda game (even the Toon ones) had that essence to it that made you like the world no matter what art-style was used.

    To simply wish that Nintendo glaze over the game in HD is to wish for a bland game that could be found elsewhere. Yes I want to see the next Zelda with even the tiniest detail being shown in high definition, but I don’t want them to lose focus on what makes the worlds in Zelda immersive, hopefully other share a similar opinion.

    • Joweelle

      This is so true

    • Daniel Ireland

      I know exactly what you mean. While this recreation is beautiful, it lacks something truly ‘Zelda’ about it.

  • gannondork14

    I really think it would be a great idea to follow link between worlds idea. Have a new game in ocarina’s hyrule but with a new story. It would be amazingly beautiful, nostolgic, and a direct sequel to ocarina! 😀

  • Talmor

    Oh, yes, very pretty. A little…sterile though, in terms of
    atmosphere, but I’m chalking that up to it being created by a fan.
    Perhaps because of the realism of the Temple and Zelda’s never been done in hyperrealism. The music dulls the sterile feel a little bit.

    The Kaepora Gaebora statues feel kind of Egyptian-esque. They stick out in the scenery.

    • CEObrainz

      It would have been better if the statue were made of stone or white marble. The golden ones would have been fitting in a recreation of the spirit temple perhaps? It would still feel out of place though as KG is usually associated with the Light Temple/Sacred Realm and Rauru.

      • Talmor

        I could see golden statues in the Spirit Temple easily. Rauru used KG as a way of watching over Link in OoT and giving him advice. While they’d still stand out as odd, I could imagine them as another way for Rauru to keep an eye on things going on.

        Owls are a decently common motif too.

        • CEObrainz

          True, that reminds me of Majora’s Mask and those owl statues. Perhaps that was the idea with this, but it wasn’t translated as well when utilized.

    • Keimori

      Well the out of place elements also come from this being done by one man; therefore, there is no oversight nor feed back from others like what one may get from being on a team and having an experienced art director.

  • True Davad

    What makes a video game is not the Graphics or hardware people. The original Ocarina of Time is still incredible by my standards and it had horrible graphics compared to modern Games, yet I would take any true Zelda Game over Call of Duty any day. Many Gamers and companies shun Nintendo because they have lost track of what really makes a game. It is not the Statistics. It is the creativity and ingenuity that Nintendo has brought us time and time again. I truly believe this to be true.

    This is in response to some of the comments, not the original article.

  • Abdul Hade Nasser Bou Abbas

    Only dreams, because Wii U doesn’t support Unreal Engine 4 🙁

    • CEObrainz

      Not true, the Wii U can run the Unreal 4 Engine. However the team at Epic don’t want to code it themselves and said that any dev can port it if they really wanted to. Remember this is an engine that can scale to many weaker (in terms of tech) platforms such as mobile devices and the last generation of consoles.

  • Judy

    I love the HD of this Temple of Time, I think it moves in a different direction than what we are used to seeing, which I will admit is not something we would mostly welcome with open arms. But it’s quite strange and exciting to see some part of Hyrule look closer to life-like than anything we have come across before. I feel like if I was sucked into Hyrule, this is how I would want to experience it!

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