Who hasn’t been annoyed at one time or another by those Princess Zelda players in Super Smash Bros. Brawl, spamming the very powerful ‘Din’s Fire’ attack over and over again? Zelda’s signature move is returning in Super Smash Bros. 4, having been revealed by director Masahiro Sakurai on Miiverse and is now even more powerful than before. Sakurai said that the core of the attack is much more powerful and the further the attack is launched, the larger the attack will become, hence making it much more lethal. He does warn though that in order to make foes “fall”, you will need to hit them with the core of the attack, which would take much more precision than what was needed in Super Smash Bros. Brawl.
“Zelda’s Din’s Fire is now stronger in its core.”
Sakurai, the series director of Super Smash Bros., had this to say about Din’s Fire in Smash 4: “Zelda’s Din’s Fire is now stronger in its core. The farther it’s projected, the bigger and more powerful it will be, but you need to hit foes with the core if you want to make them fall.” Will the attack frustrate players even more in Smash 4, or will it be harder to land hits given the fact that precision for Zelda users is more essential now than ever? As a Princess Zelda user myself, I am very eager to find out!