Wii_U_Console_and_Gamepad

Nintendo often doesn’t emphasize the power of their consoles’ hardware, and the company rarely releases spec sheets. Perhaps because of this, the Wii U is often ridiculed for not having hardware that is as powerful as that of its competitors. Genyo Takedai, Nintendo’s senior managing director, spoke last week to investors about why Nintendo does not emphasize raw hardware power. Mr. Takedai believes that the company tries to utilize the technology to help increase entertainment quality, rather than solely focusing on raw computational power. You can read Mr. Takedai’s full statement after the jump.

Mr. Takedai discussed Nintendo’s lack of emphasis on tech specs in great length, and issued the following statement:

“Mr. Iwata just explained that Nintendo leads an integrated hardware-software business. To put it differently, combining technology with entertainment creates machines. Under such circumstances, Nintendo tries not to emphasize the raw technical specifications of our hardware. We have focused on how we can use technology to amplify the value of our entertainment offerings, and in this sense, technology for us is something that stays in the background. Therefore, I do not wish to make excuses for having so far failed to offer the “amplifier” that our consumers can regard as having true entertainment value. Whether a machine is powerful or not only has meaning in the context of whether that can express itself in terms of gameplay to consumers, and I therefore do not intend to go into fine detail about the specific numbers. I apologize for not directly answering your question, but it is my personal belief that explanations of such a nature have little relevance to consumers.

Rather than thinking differently between hardware and software, I would like to continue to use technology in order to amplify the overall entertainment value in ways that are easy to understand for our consumers, and the technologies we should investigate will be more and more different from in the past. It is not just the computational power of a computer that is important, but it is the way in which technology can connect with entertainment in ways that are easy for consumers to understand. It is my hope to communicate the value of the Wii U hardware with concrete examples with which consumers can feel, “Oh, so, this is it!”

Do you think that it is in Nintendo’s best interest to not pursue more powerful hardware? Do you agree with Mr. Takedai’s statement, or do you believe that Nintendo’s hardware is holding their potential and creativity back? As always, feel free to let us know what you think in the comments.

Source: Nintendo
Via: Nintendo Everything
Related Topics
  • Hueuheuhe

    Yes i would lose faith in nintendo if they became another sony/microsoft.

  • TheShadwofChaos

    Nintendo should be making the effort to add power to their machines, it hinders third party support when one company offers hardware with lower power, a machone with more computational power can be used to a greater full potential and allows room for improvement over it’s life cycle. Nintendo shouldn’t drop thwir emphasis on experience, but it should try to stay more in pace with it’s competitors.

    • Laurens Weyn

      Agreed. While the Wii U has great power, most consumers unfortunately rate consoles by their graphics power alone. If console A has better graphics than B, it must have better games too.

      Meanwhile, developers are too lazy to do the heavy optimisation required to make a modern game run smoothly on a low spec console.

      • TheShadwofChaos

        To be fair, the cost of that heavy optimizing to get the game running on a conaole with a lower install base than the other pptions available, with a different hardware architecture and low support from nintendo would not be worth the return from the sales of that port. It’s hardly laziness as much as a business move to save money.

        • Laurens Weyn

          That is true, but people don’t seem to have a problem optimising for mobile phones. That’s a different story, of course, but still.

          Games don’t really need super realistic graphics to be fun, many indie games have taught us that. I wonder when any big companies will try something a little different for once…

        • MikeL

          Back in the 80’s and 90’s the developers had to code pure assembly and it had to be done from scratch for every different platform.
          Game developers today are lazy, plain and simple.

  • GreatAlexander

    Mr. Takedai’s words make sense .However I think that Nintendo lost the core games they had during the cube era when Wii was released ,cause it was not a powerful console .I loved the wii concept and the pointer .Though I’d prefer having seen dual screens home play (wii u style ) since 2006 .

  • TheNoise

    While it might not matter for their first party software, having less powerful means they’re losing valuable third party support.

    Also with a more powerful console, it means less limits to the size of games. No ones going to complain if a new Zelda game looks “too good”.

    • MikeL

      But they might complain when the hardware they had to buy to play that Zelda game cost twice as much.

      • Blake Wigert

        Wrong. Theoretically if Nintendo’s hardware were more comperable to Sony/Microsoft’s then 3rd parties wouldn’t have an excuse to not make their games for us. As it stands they are lazy and immature, citing ready-made excuses to get out of doing work. I cannot believe that Nintendo would be that far behind in terms of power that 3rd party’s cannot physical make their games work on Nintendo’s consles, if that were true Nintendo could not function

  • MikeL

    All he says makes perfect sense. Of course, I’m a Nintendo fan (and an Apple fan. Apple has the exact same philosophy). Unfortunately, a big portion of console gamers are kids who are too cheap or too stupid to understand that what they really want is a gaming PC and so they think that their poor-mans PC called Xbox or Playstation are powerful.
    The gamepad is obviously the big mistake of the Wii U, it’s a novelty that didn’t offer enough gameplay value to justify the increased price of the console. If they ditched it they could’ve kept the price down, making it more attractive or make it more powerful, I think somewhere in between would’ve been optimal.
    Oh, and they really need to step up their game with the network infrastructure and account system, they have a lot to learn from Apple’s App Store in this regard.