Wind Waker Beta - Yuriofwind

With the beautiful remake on Wii U and a decade of prior exposure to The Wind Waker, it can be easy to forget that the game, in its humble beginnings, looked and acted rather different than the product we know and love today. In the latest episode of YouTube user Yuriofwind‘s “Gaming Mysteries” series, he explores the beta stages of the game and many old assets that were either unused or improved upon.

He provides a very thorough and fascinating overview of the history of the game’s development, as well as an analysis of the differences found in early footage. For anyone looking for a decent history lesson of one of the finest games ever made, read on for the video–just be aware that the video contains some explicit language.

Many may recall the GameCube presentation at Spaceworld 2000, wherein people were given their first glimpse at the console’s upcoming library. In the footage was a fight between Link and Ganondorf, who appeared more realistic than the final cel-shaded versions.

In a following trailer of the game, the game showed its true colours and was the infamous cause of many fans’ anger and disappointment. Yuriofwind points out a number of differences between it and the final version of the game. On top a completely different HUD, button layout, and a cutscene that didn’t make the cut, Link wears the same attire as the hero from the original Legend of Zelda, and has the ability to sneak (without a barrel).

He also goes as far as to examine some other resources, such as early concept art depicting an older Link; suggesting Link would age as he did in Ocarina. Hacking the game will also reveal some unused items, such as two additional sails (Zora and Tingle Sails) and the mysterious “Wind Waker Stone”.

Source: YouTube
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  • KidWiththeBackpack

    Cool video! I loved YuriofWind’s Super Mario Sunshine video too, mostly because of how different the beta of that game was.

  • genjy

    Obviously Wind Waker as we know it was already in the works when the Zelda tech demo came out. Nintendo wouldn’t have time to do a complete design overhaul between Space World 2000 and the Wind Waker’s debut in 2001.

    Wind Waker was probably in an early stage of development in 2000, so that Nintendo wasn’t able to show it, so a few guys cobbled together that Zelda tech demo based on OoT just to show some kind of Zelda-related stuff–Nintendo didn’t say the tech demo was the next Zelda game, because Nintendo knew it wasn’t.