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Before we all go into a panic, particularly those who prefer the 2DS over the 3DS, these changed have not ruined anything for the 3DS, and the 2DS version does not suffer because of the changes. The Zelda development team, represented by Mr. Aonuma in an interview with GameSpot, expressed the concern that the animation for A Link Between Worlds is specifically geared toward the 3DS and its wonderful 3D capabilities, and thus would be difficult to transition on to the newly arrived 2DS.

He explains:

“It’s not that you can’t play it with 2D, it’s just that it becomes clearer when you have the 3D effect on. We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It’s definitely still playable in 2D!”

However, he does still recommend playing on the 3DS.

“A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it’s lower than it’s sometimes hard for your eyes to focus on the appropriate image.”

Basically, the core framework of the animation practically demands 3D capabilities and the game has been inched to perfection so that the graphics are not too distracting, yet are still a high-quality representation of 3D animation. Since the 2DS does not support 3D, naturally some software aspects had to be adjusted so that the game could be played on the 2DS without looking strange or straining the eyes. Think about what a 3D movie looks like in the theater when you aren’t wearing your glasses. Now imagine playing a 40 hour game staring at that. It’s not the best, hence the changes.

Mr. Aonuma also answered some other GameSpot questions having to do with the game itself, not the IT specs. Here is what he had to say:

“If it was just a remake, then I think I’d be nervous about meeting people’s expectations. But in this case it’s a sequel, so it’s the same world but it’s a completely new game with completely new features.”

The fact that A Link Between Worlds is a sequel is key here, because simple remakes are a touchy subject for the Zelda team. To read the full story on why take a look at our article Aonuma on future Zelda remakes. We’ve already seen some sneak peeks at the new features included in the game, so all that’s left is to know how the game will play out. If Aonuma is excited, then I know I am and I hope you all are too! In regards to the overall difficulty and length, Aonuma was very pleased with his end result.

The game itself is designed so that it’s quite easy to play, and quite easy to proceed further and further towards the end of the game. So if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the side quests it’s quite a long game with a lot of content.

As usual, the game includes what will hopefully manifest into many hours of happy exploring, but for those of you who want the challenges it’s going to be easy enough to skip over all the helpful side quests that would increase the power of your arsenal. So far, so good Mr. Aonuma! I can’t wait to start playing this and my free copy of Oracle of Seasons! What do you think? Will you put down The Wind Waker HD to start playing A Link Between Worlds?

Source: GameSpot
Via: NintendoEverything
  • Erunion

    All 3DS games have to be programmed with non-3D support anyway, for those of us who choose to play with the effect turned off. So… why is this a big deal, again?

    • Loaf

      Yes. And what Cassie posted about the game demanding 3D capabilities is bullshit. YES, higher frame-rate makes 3D illusion more smooth. That doesn't mean 2D operation REQUIRES a lower frame-rate. That's simply a logical fallacy.

      The only problem is that the game was made to show off the 3D effect. Tower of Herra, for instance.

      • Mahboi

        That's true. The regular 3DS models also do the 2D mode, so it shouldn't come as a surprise. I guess he's saying that some puzzles and illusions will be a bit more difficult to discern (like in Super Mario 3D Land's bonus rooms). That may or may not be an issue.

        In fact, almost all 3DS games run much better without the 3D effect (take the Pokemon games for example). The 3DS renders each image twice in 3D mode. Without that double load, it can do a bit more, usually smoother frame rates, or anti-aliasing (Ocarina of Time 3D).

      • Reece

        Cassie never actually said that the 2DS requires a lower frame rate. Her quote: "Since the 2DS does not support 3D, naturally some software aspects had to be adjusted", which is true.

        I've added a key quote (now the first one) that might help people understand what she means. The frame rate isn't the factor that has been changed–simply, some of the puzzles have been made clearer for those viewing in 2D. Hope that helps! 🙂

        • Erunion

          I was referring to "Since the 2DS does not support 3D, naturally some software aspects had to be adjusted so that the game could be played on the 2DS without looking strange or straining the eyes. Think about what a 3D movie looks like in the theater when you aren’t wearing your glasses. Now imagine playing a 40 hour game staring at that. It’s not the best, hence the changes."

          That simply makes no sense at all, as 3DS games all already support 2D mode without looking like you're not wearing glasses in a 3D theater.

  • craZ

    This dude is getting nailed down in interviews 🙂

    • Davad

      what do you mean? I wish people would explain themselves more on the internet.

  • Hooch

    Whoever wrote this article is extremely confused.

  • Giru

    I guess Cassie didn't play on any 3DS/2DS yet 😀 Both are capable of 2D display and the 3DS only of 3D display.

    Zelda ALBW will work in 2D display like any other 3DS game… It will probably even look better in that mode.

  • MikeL

    This author doesn't understand how the display technology works in the 3DS and 2DS. Of course the 2DS won't display the two 3D images at the same time so that they overlap like they do on a movie screen, the 2DS will only render and display one image, just like when having the 3D off on the 3DS. All existing 3DS games will work like this on the 2DS.
    What Aonuma is talking about is to adjust some aspects that rely heavily on the 3D effect so that the experience on a 2D screen doesn't suffer too much.

  • Baker1000

    I hope this doesn't mark the start of a trend where puzzles no longer require the 3D effect, like the ones we saw in Mario 3D Land. Yeah sure, people choose not to play in 3D, fair enough. But you always have the option to turn it on when you get to a puzzle which needs to be viewed in 3D. With the 2DS, you don't have that option. But people buying the 2DS should realise they are playing games intended to be played in 3D, and thus any loss of playability because of simply have no room for complaint. If would actually be a good idea for Nintendo to have the 2DS alter the game file somehow to prevent certain parts of certain games from being less playable in 2D.

    *awaits flaming*