Eiji Aonuma 2

In an interview with The LA Times, Zelda director Eiji Aonuma discussed his thoughts and feelings on developing the upcoming Zelda titles. Most interestingly, he admitted that he is growing “tired” of the traditional formula in Zelda games. He hopes to address this by making some changes, while at the same time “staying true” to the main elements of the series. Read on to see his words.

“It’s not that anyone is telling me we have to change the formula. I want to change it. I’m kind of getting tired of it. If I’m getting tired of it, then I’m sure other people are getting tired of it. There is an essential ‘Zelda’ I feel we need to stay true to. We are still testing things, exploring our options. We haven’t landed anywhere at this point. We’re still seeing what we can do.

What I want to do, not specifically with Link but with the ‘Zelda’ franchise, I’m always striving to make something no one else can, something that is so distinctly ‘Zelda’ that it can only be done in a ‘Zelda’ game. There are times when I hit walls and I can’t come up with new ideas and I think maybe I should just give up and quit, but eventually a new idea comes along and I’m proud of myself. It breeds new life into the creative process.

I go through these phases, over and over again. I hope those high points keep on coming.”

Don’t we all! It will be exciting to see the new elements introduced in the Wii U title, considering Aonuma’s determination and passion to evolve the series.

Source: The LA Times
Via: Nintendo Life
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  • Haha. This makes me even more eager to see what the Zelda team comes up with next. I completely understand what Aonuma is feeling. Let's hope he's able to solve the problem. 🙂

    • Inuit

      It seems more like it won't be in the next game from what he's saying inu.
      Maybe the game after inu.

  • Davad

    It'll be something incredible. We all know it. He knows what he is doing in the end. I can tell.

  • MYK1217

    I'll believe it when I see it. Gonna admit, I've grown quite impatient with Aonoma's direction of the franchise. For me at least, Zelda U could make or break his rightful place as the franchise's primary producer.

    • Fan

      Through all the zelda series I have gone through quite an adventure! I find each and every game to be a beautiful sight and story. He will do just fine no wait he will do amazing when it comes to new games.

  • Nicolás

    Don't break Zelda Aonuma, please, make something new, but don't break zelda

    • NicktheHero1

      Yeah, I hope Aonuma makes sure that he doesn't screw up trying to experiment with Zelda. Staying true to the elements they've always tried to keep is very important

  • CEObrainz

    Only something good can come from this.

    • Triguy123

      I'm crossing my thumbs skyward..

  • Carlos

    Know what would be great? Some sort of multiplayer, sort of the assymetrical stuff we saw in Nintendo Land's Zelda Battle thing. Would you imagine being able to control Link and Zelda tag teamming boss battles (think Windwaker, Twilight Princess, Phantom Hourglass). Game pad implementation is a plus, and HD should breath life into the franchise. And the Big N needs to bring up difficulty levels to the way they were in OoT.

    • kkk

      No, that would ruin Zelda. It's not a multiplayer casual game

    • Triguy123

      I feel like any multiplayer feedback is a powerful contribution. I also hope for memorable songs as magical as N64's creations. Time put into simple melodies that speak the different atmospheres of Zelda Wii U. (I loved reading the newest Miyamoto interview on OoT. When he spoke of his decision to double the amount of songs in the developing game and expand its design around those added features, it gave me a rush. OoT mesmerized me for its songs gameplay. The songs tied to its lore created huge inspiration at a very young age.)

  • ZeldaFanBoy

    For everyone saying aounuma should go, he really shouldn't. While he has made the past games easy, maybe waaaaaaaaaaaay too easy, i think extreme difficulty, like the 1st zelda game, can be rather annoying. I think he should try to find a balance, something harder then SS, but something easier then the 1st zelda. Alltp did that perfectly in my opinion.

    • Guest

      Except Aonuma didn't work on ALttP. It was Miyamoto as producer and Takashi Tezuka as director. Which makes me wonder why Miyamoto won't get back in the seat of the franchise he created and make another game himself. I want to see what sort of Zelda game he'd make now.

      If anything Aonuma needs a break to clear his head and have fun doing a different game for a while. This way when he comes back to Zelda he may have a fresh new outlook as well as not feel so tired about the whole thing. Anyone would get tired doing the same series for so many years. A break would do him good. He deserves it considering what he probably goes through trying to appease fans as well as the amount of workload needed for a Zelda game.

      • ZeldaFanBoy

        I realise he didnt work on Alltp. im just saying that the difficulty in that game was perfect, and should be reused in the 3d zelda wii u game.

      • TheGrave

        Personally, I would like to see a Miyamoto/Aonuma collaboration on a future Zelda title. With Miyamoto working on the gameplay mechanics and Aonuma focusing on the story elements. I honestly think that would be the perfect Zelda game because both guys would be working on what they're best at.

    • TFG

      I totally agree ALttP/Oracles for 2d and OoT/MM for 3d are in my opinion what every Zelda should strive to be.

  • Ecp Smith

    As long as they don´t mess up the fantastic story board that they created im Ok,

  • Seanoakes

    This is not good keep the story like it is plz but if you do Chang it tell more about gan and the gods how about go back go way back and show what we read at the begenimg of the game

    • TFG

      The only change they should make is having a segment of the game allow you to do dungeons in whatever order you choose, even though you can do the water temple before the fire temple in oot (but that's beside the point) and create a Zelda game where Link can possess people who let him which could allow him to possess other chars like Zelda or the legendary Goron from OoT that kills the dragon Volvagia.

  • Dont Worry

    The formula of the Zelda franchise is always focused most heavily on blending action adventure with dungeon puzzle mechanics, though others have drawn influence from it, they still remain Its most unique elements – that's fine. But apart from always having highly enjoyable gameplay, the rest of the world has always felt (especially considering Nintendo's capabilities) a very stale culture to go with the world it is hosted in.

    Majora's Mask at the time had one of the most "alive" settings gaming had ever seen because of its interesting NPCs and thriving hubs like Clock Town. Subsequently, Wind Waker did the same but the cultures were smaller, and by Twilight Princess, the lack of voice acting and stifled character developments (and keep in mind such directions usually come from initial budgeting and planning) were really what was taking the immersion into Hyrule away from the games.

    Nintendo has been planning on reinventing the Zelda franchise but has failed to describe how. Gameplay wise, they are the best at what they do, but their projects have so much more potential considering the technology we have today. Look to games like Skyrim and Fable, throw in more side quests and lasting appeal and finally include some damn voice acting. You need to stop living in the past, Nintendo. :/

    • MikeL

      Voice acting would SUCK!

    • The Almighty Din

      Voice acting? It would end up as the Zelda games on CD-i all over again.

    • Beardless Dwarf

      I agree with you right up to the voice acting. If Nintendo gave Zelda voice acting I'm not sure I would still play. I like being able to choose Link's name and what he is thinking and saying and how everyone's voices sound. Sorry but I don't agree with you on that.

  • bob

    Its obvious where Zelda will go next…. STEGASAURUS! Link with either turn into, or ride on a stegasaurus. Its what the fans want.

    Stegasaurus.

  • King Kyller

    as long as they stay away from turning it into a MMORPG or into a FPS …

  • It's inevitable that Aonuma and the team get frustrated coming up with new ideas – thinking outside of the box is hard, but I know I'm very tired of the field-town-dungeon-field-town-dungeon formula they're using. Wishing all the best to the team, in the hope that they can come up with something they can be proud of, something that's gonna be great.

  • Juan

    Please, make a sandbox.

  • Monaster

    If Aonuma wants to try something new, he could always try making a female Link. I think it could be interesting. I know some people would probably flame Nintendo with hate mail if they did make a female Link, but there will always be people complaining no matter what they do.

  • Shane Hamilton

    I’ve actually been designing a game for the past few months in the hopes that when it’s done it could become the sequel to the Twilight Princess game. In my opinion that was the best game in the series with both the graphics and story line. Hopefully this new idea will spark Aonuma interest and maybe it’ll become a reality 🙂

  • Zoe

    Some people have talked about the idea of making Zelda more of an acting force in the game rather than just a damsel in distress or princess. I think a game where the two protagonists work together in some way would be neat. Maybe you switch between Link and Zelda to go through a dungeon or solve a puzzle. It would also open up the possibilities of at least a two player game. I dont know how exactly they could do it, but I think its possible to do a game like this while still retaining that zelda feel.

    • The Almighty Din

      How about when you're playing one-player you can have Zelda as an NPC companion? It would make it less spazzy by NOT having Zelda disappearing and re-appearing.

    • MGmirkin

      Personally, I'd love to see an RPG-ish Zelda game. I'm thinking something along the lines of Bard's Tale. Sort of. Where you can have different characters with different skills or gameplay that you switch between. Kind like a melding of Bard's Tale with Twilight Princess. Instead of just switching between a wolf and Link, perhaps you meet and acquire new "friends" who become traveling companions. I don't know if they'd act as NPCs who help with some battles too, or if you'd simply switch between them via some interface. But it would be cool if like, in the early stages, it's just a "Link saving Zelda" game, but then once you save Zelda, it opens up into a "Link and Zelda adventuring together" game, and on completing various quests you can "unlock" additional friends or traveling companions. And perhaps only with certain "unlocked" companinos can you access certain other parts of the world or side-quests. For instance, only with a Goron companion, can you open the way to certain underground Goron realms and do 'Goron' things (Maybe some kind of Sonic-like spin-up to crash through walls? etc.), and perhaps upon completing the 'Goron' stuff you get 'Fire Armor' to allow Link and others to also access the underground areas without, y'know, dying, and they can do other stuff in the realm that the Gorons can't do, like using hookshots, bow & arrows, etc.

      I think it would be pretty cool. And perhaps there would be some 'replay value' or 'continued play value' even after the game ends by continuing to roam the world questing and doing stuff you might not have been able to do earlier in the game because you didn't have the right companions or items to get there or complete the quests, etc.

      Seems like there could be non-linear gameplay, of sorts.

      There you go, Nintendo. Your next Zelda title(s) "gimmick" or "play enhancement" idea.

  • The Almighty Din

    All I hope is that he will stay true to the Zelda franchise, and not wander so far away that we're like "WTF is this s***?!?!?". One of the things I really hope he brings back, though, is the sword techniques in Twilight Princess. Fanservice or not, that's what really made the game for me.

  • kiz

    please dnt make it too modern, like spirit tracks with a train-it needs to stay in medieval times,thats why i love zelda, keep lots of storyline as it sucks me in and takes me to another place(sad i know), no repeating dungeons like phantom hourglass/spirit tracks, throw some new races in (nothing lame like the locomo's-seriously wheeled people-blah too modern not zeldaish at all) more land to explore plz, more sidequests like twilight princess! i have lots of ideas, cant i jst work for nintendo pls lol 🙂

  • Triguy123

    It'd be cool lets say if there are unordered dungeons and continuing Skywards Swords addition of collect materials to upgrade items, some of those dungeons can only be accessed by an upgrade. I would love to see a return of elemental arrows. I'm imagining an entrance elevated like OoT's Forest Temples for example. A ball of fire that when you point your hookshot at it, a lock on appears, but when you're pull towards it, you get flamed to the floor. Link would have to explore certain areas to obtain what's needed to craft a fireproof tunic or ice arrows to pass its mysterious entrance.

  • Ichiro

    Make a vaster world where it's easier to get sidetracked from the main objective.

  • Aura

    I'm glad to see someone's not being overly careful with their new games unlike a certain other franchise that seems afraid to stray away from the original style *coughcoughmariocoughcough*

  • skywraith

    Difficulty-wise, I think it would be a good idea to incorporate Hero Mode (like in Skyward Sword) from the get go and allow the player to choose whether they want to play in Regular Mode or Hero Mode. Hero Mode in Skyward Sword was significantly more challenging (at least until you get the heart medal) as you take more damage and hearts don't normally appear in the field, so you pretty much have to rely on potions/fairies etc. and need to use them sparingly. Throw in a second quest or something equally as engaging as a "bonus" for completing the game the first time and we have a winner.

  • Damo

    omg omg omg omg, zelda rpg plz?? :O
    as much i as love the zelda franchise, i just don't know how much more puzzle, dungeon, item, boss, puzzle, dungeon, item, boss, etc. i can do

  • Aurelia

    Maybe a second majoras mask would be interesting!!
    Just an opinion 😀