In recent years Nintendo has developed a trend using a major installment in the Zelda series as a jumping off point for a sequel utilizing the predecessor’s art style. To save time and costs, Majora’s Mask utilized everything from the engine to the graphics and even characters for its direct sequel. Similarly, Phantom Hourglass and Spirit Tracks shared a similar engine and graphic style which they borrowed from The Wind Waker. Even Four Sword Adventures used a mishmash of A Link to the Past’s graphic style and The Minish Cap, whose art style was based in part on The Wind Waker.
So when asked by Game Informer if the next Zelda game would feature an art style similar to that of Skyward Sword, Eiji Aonuma’s answer may surprise you.
According to an article on Nintendo Everything, they’ve been provided with a transcript of an interview with Eiji Aonuma from the latest issue of Game Informer. They quote Mr. Aonuma as saying:
“With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”
Whether you are a fan of the Impressionist-inspired art style found in Skyward Sword or not, it’s surprising that they’d buck their trend of reusing a new graphic style.
Also surprising is that there are apparently no immediate plans to use the world found in Skyward Sword for a direct sequel.
What do you think about this surprising admission? Let us know in the comments below.
Source: Nintendo Everything