The newest edition of Iwata Asks is out, and in it Shigeru Miyamoto, Aonuma, and Satora Iwata have discussed (amongst other things) the reasons why Skyward Sword took so long before it was finished, their experiences in creating this masterpiece, and events leading up to its official release. Hit the jump for some of the highlights of the interview.

– In the interview, Miyamoto revealed that if Nintendo had been more concerned with money than the quality of the product, they would have released Skyward Sword last Christmas, as a half finished product.

Iwata agreed, saying, “If I had said last Christmas, ‘We need something to be our big end of the year product. Make a new Legend of Zelda game,’ you would have made some sort of game. Because you would have spent as much time as you had and put in as much energy as you could to make it.”

– When asked about his experiences on the concert tour in America and Europe, Aonuma replied with excitement, “By listening to a live orchestra, various feelings awakened within me. Tears formed, and throughout the concert, I felt elated and chills ran up and down my spine. ”

– Aonuma also talked about the game’s debuggers, many who played from 600 to 700 hours of the game, and how many of them surprisingly still wanted to play the game again upon its official release.

– One fan stated that they loved the simplicity of the game. Aonuma had this to say: “I think that simplicity makes you feel you can play it over and over. Leaving the hub of the adventures, Skyloft, to go down to the surface feels so easy it’s like taking a little jaunt out into your neighborhood.”

– A very appealing aspect of Skyward Sword is that it reaches back into the origins of other Zelda titles such as Ocarina of Time and Twilight Princess. A lot of new players stated that they loved the game, and found it quite easy to jump right in.

Skyward Sword is definitely reaching out to a lot of gamers, and fans are giving it more attention than anticipated! It’s amazing to see something that took such a long time to create receive the credit deserves. For more story highlights, you can read the entire interview in the link below. Let us know what you think in the comments!

Source: Iwata Asks
Via: Official Nintendo Magazine UK
Related Topics
  • CodyDavies

    Sorry if you had a comment here and it got wiped by the system – was a glitch rather than any issue with the comments themselves.

  • Typhoon

    Oh, haha, I thought it was deleted by a mod or something.

  • I'd rather have a better game and wait longer for it.

  • Gerudude

    Ok…Let's try again. So…..they can make a Zelda in 6 months. Than why don't we get one at least once a year.

    • PKThunda

      **QUALITY**

    • Ben

      Nintendo's all about Quality over Quantity.

      • Zach

        If only all games did this Cough Cough COD Cough! Zelda is still the best game out there nowadays

  • LoL at Eiji Aonuma for commeting on the crowd of the Orchestra.

    Japan, quiet expresses themselves with emotions.
    Europe, quiet but classy clapping towards the end of each song.
    America, can't contain themselves needs to express it during the middle of a song.

    "like it simply wasn't an occasion for sitting and quietly listening." Nice impression you left there american fans.-ouch-

    • Jess

      I don't see how thats a bad impression though…

      • RedBearLuX

        Because it's some what disrespectful in a way. I understand that it's not how it was supposed to come across, but if your cheering and clapping in the middle of the song it's sort of like an interruption like your butting in. And that can be seen as rather rude, especially to a Japanese person who as a culture pride themselves on manners and etiquette.

        • bob

          also true of french people who get all sensive about there feeling like there a girl

      • Soeroah

        Well imagine you're reading out a carefully prepared speech and the audience keeps shouting or whooping every few sentences.

        They've put a lot of work into making the orchestra and taking it around the world for fans, I assume they want everyone to be able to enjoy it. Not only is the cheering mid-song as annoying as having people talking in a movie theatre, it's arguably worse because the orchestra itself can be thrown off by the distraction.

        If it comes to Australia in Adelaide, I hope Australians show themselves to be as respectful as I hope they are :/

      • Jean D'eau

        Because it's quite annoying to go to a concert only to liste a random guy scream "YEAH! WOOO!" every time a song begins.

      • aeolus

        Its incredibly rude to the other audience members who are there to hear it, its rude to the musicians, and most of all its rude to the composers/arrangers who created the music for everyone to enjoy. Its like saying "I've gotten enough to be excited and I don't care about the rest"

  • Roelvis

    i can speak for all when i say this game really is a master piece, Hands down it really was, the graphics better than i thought. For me i thought it resembled a little on Monster Hunter Tri because of graphics and collecting, play it if you don't know what i mean. Shigeru, Iwata, and Aonuma deserve what they got.

  • awdawd

    I found the game to be a little dull.. Sorry, but I had a hard time pushing myself past the first temple =/ The story was okay, but the graphics really began to turn me off..

    • Some Zelda Fan

      If you can't appreciate semi-perfect graphics, then I can't think of a single Zelda game that would you would enjoy.

  • Twilit_Dragon

    Game is awesome, I was in Lanayru Mine area with the desert and I noticed a stone thing of Midna's tribe mask fully together, I can't wait to see how this plays out. I'm so glad they waited the extra year or so.

  • stratisfire

    im trying to balance this game and skyrim. but skyward sword is starting to pull me more towards it… damn you holiday season!

  • Awesomecake

    Yeah, zelda is special. If the game was rushed it would leave a black mark on it's record. There has never been a zelda that was just an OK game, nintendo constantly tries to outdo themselves. I don't just want any game, I want one that'll keep me coming back to play it for years to come.

    • Steve

      Twilight Princess was just an OK game.

      • Awesomecake

        I liked the style a lot, the story line felt made it feel like a lot was at stake on this adventure. Hyrule had been taken over, and all of it's citizens were ghosts, giving real motivation to fix things. I've heared a lot of talk about how G-dorf was wedged in at the last minute, but for me it gave the game closure. There was nothing more satisfying that actually KILLING ganondorf, which had never been done before (in WW he was turned to stone so it doesn't count). I really wouldn't have felt satisfied it they had just left it with Zant. [/rant]