Skyward Sword reviews have been rolling in regularly over the past few days, and out of 26 professional reviews, Metacritic is so far reporting an average review score of 95 (to put that in context, even in Metacritic’s full records which span multiple generations and game systems there are only about 20 games that are currently higher). There are still a lot of reviews left to go but still, Skyward Sword looks well on track to being one of the most critically acclaimed games of all time.

There are too many reviews to fully cover here (26 so far and going up by the day), but if you’d like to take a look at them, the full list of professional reviews is available here. There are a fair few 10’s, some 9’s and some 8’s, with no reviews giving the game below an 8 so far.

Unfortunately, drama over review scores seems to be inevitable for any and every game with a fanbase (those who have been around in the fan community for a while may remember The Great Twilight Princess 8.8 Gamespot Review Apocalypse), so let me tackle this in advance: while you may disagree with some of these scores, for a review to actually be a review it has to be, to an extent, based on the personal opinion of the reviewer. A perfectly objective review would just read “Skyward Sword is a game” – the subjective thoughts and impressions of the reviewer are neccessary to create a review.

As such, in every batch of reviews there is a varying range of opinions, which may lead to some of the scores being lower than fans would like, but also helps to create a good balance of praise and critique, which come together to create a thorough overall look at the game. In this case, the signs are looking very good that Skyward Sword will be one of the best games we have seen in a long time.

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  • Callin

    Twilight Princess on Wii has the same score there. Wind Waker is 96.

    • Santiago

      I has a bunch of 4/5 which average as 80/100 which lowered the score. People where taking off points for visuals and lack of voice acting. That doesn't deserve to take away that much points. But still, i think it's still one of the highest rated games this year.

      • TheMaverickk

        The real issue is that Metacritic automatically calls 4/5 as being 80%…..

        Despite the fact that reviewers who use the simpler review system would in fact say that 4/5 means that it's an amazing game but isn't a perfect game. Some reviewers would say that a 4/5 could easily a game that deserves a 90% score.

        Anyways that's a whole other debate in reviews.

  • Danny

    I read a lot of the lower reviews and personally believe that they shouldn't be the ones reviewing Zelda. Like looking at Giant Bomb's history, they look like they favor Xbox 360 games way over anything else. Their summary of the review on metacritic complained how Nintendo lied that the first 30 minutes were extremely important. It sounds like the editor's attention span is way too low to be playing a well thought out game like Skyward Sword.

    • CodyDavies

      Which means that having a review from that kind of person helps to make it a good set of impressions for those with similar interests and preferences. It may not be the best review for those who are already big Zelda fans, but they don't even need the review in the first place because they're going to buy it anyway.

  • dungo

    I sadly remember the twilight incident, gamespot is known for low review scores an 8.8 is a high score just not for the zelda franchise. My personal opinion is that while games in this current gen use voice acting, movie cinematic cut scenes, it becomes small and linear most games nowadays are about 10 hours long and to top it off with little freedom. with focus on telling a story it losses the freedom of a video game. When i play games its like they tell me to do this and walk that way there is no exploration and the little movement you get is fighting enemies, it feel as though when i play i have to beat him or i have to fight this cowboy there is no hub with activates and other thing then the main quest and to top it off even the main quest feels linear on most games you go straight to your next objective in all most a linear motion, and then sometimes you get small movie scenes with press a,b,x then next scene. Games imo spend too much emphasis on movie scenes then gameplay, And while nintendo gets bashed for being the same every zelda game while games like Assassin creed, Uncharted, and esp. COD uses the exact same gameplay but never criticize for the same formula, its not because there bias but they respect story and movie scenes more than gameplay and art design. I honestly can't think of a more changing franchise then zelda without destroying the game there is only but so far zelda can go before not being a zelda game any more. other games gives you the same gameplay, art design, when the next Uncharted release (i actually like these games just examples.) you don't look for different art design or gameplay or a new functionality or anything innovative but they cover this by using the same engine with a over active dialogue which gives you the feel that its new. On the other hand zelda can imply Wii motion plus and still be considered old. With the xbox 360 disk holding about 512mb if im correct and 1gb dual layer its almost impossible for a game like FF13 to not be linear (which had about 3 disk and most of the visited places were unable to be revisited) but with next gen technology the space for developers will increase drastically and will probably prolong development but make the games more enjoyable.

  • LunarMew

    Speaking of fans overreacting about Skyward Sword's scores of 8 and 9 being too low, ever heard of "Modern Game Journalism: The Movie: The Trailer" from Mega64?

  • A_LINK_IN_TIME

    95 is low for a console Zelda game's Metascore. Though I will admit after Ocarina of Time's 99 every 3D console installment has received either a 95 0r 96.

  • TheMaverickk

    Just because most games are using "massive amounts of cinema scenes" and "voice acting" …. doesn't mean that EVERY game has to have them. Also that a game that doesn't have those things should be considered less of a game.

    It's a stylistic thing.

    People who care that much about cinema and voice acting just want video games that play themselves, and want video games to be movies. I'm sorry I like pressing a button to progress a cinema scene… makes me feel involved… I read it and don't simply skip the scene. I read it and catch the importance of what's being said.

    Anyways… whatever, pretty soon video game culture will be ruled by the casuals and wussy gamers anyways. I'm just going to enjoy the more traditional games while they are still around and being made.