roundtable conference

After Nintendo’s presentation at E3, the developers sat down for their annual developer’s roundtable, where they answered questions, showed off some new software for both the 3DS and Wii, and some new elements of Skyward Sword’s gameplay were revealed, and honestly, they’re very impressive.

The Skyward Sword has an ability to find certain items, and at 00:24 in the video, the function was shown off.  You’re pulled into first-person mode, where you point your sword around the screen, until it gives you an on-screen indication that the item is there.  Apparently the embodiment of the sword, now officially named Phi, gives you this ability.  In this demonstration, Link is finding pieces of a key.

Second demonstration’s description and full video after the jump!

The second element that was shown off was the “Siren World,” which is a blue-tinted alternate version of the forest world from the first E3 demo, from 2010.  In order to activate this world, you have to shove your sword into a design on the ground, and because you have to leave it there, you have no sword during the exploration of this alternate world.  Before leaving, Link must collect all of the tear-shaped items, filling up a meter on the side that looks almost identical to the Vessel of Light from TP.  But every time you get one of these items, a “guardian” is released, and one single hit from them will knock link out.  You can use the tears to slow them down and get away, though.

Seeing is believing, but even so, you’re not going to believe how good this looks.  Go ahead, watch the video and see for yourself.

Tell us what you think about these new features in the comments section below!

Source: Zelda Dungeon & Nintendo’s E3 Site
  • Indigo

    I still don't get it, but whatever.

    • matt

      i have no idea why they gave a thumbs down

  • Ashmic

    The Sword Girls name is Phi? I think its cute, Navi midna, tael, Phi, fits, no?

    aw crap, u have to do the light vessel things again

  • ArrJay

    I wonder, will this light vessel sequence also end in a metroid prime-like boss battle. Bugs. LoL.

    • theONLYzeldaFAN

      u mean twilight princess??? it was a bug

  • TheMaverickk

    Right now I'm personally not sold on the "Siren" world…. hopefully story wise it's connected really well and makes sense. Currently it just feels like they are trying to somehow emulate elements from the "Ocean King's Temple" into Skyward Sword for no solid reason.

    Although from what I think I've heard, this Siren world process is necessary in order to transport Link back above the clouds. I do wonder how much of the land you can traverse without having to return to the sky. I mean I assume you have physical landmarks that prevent you from traveling place to place on the ground, but who knows.

    This is one of those wait and see kind of things.

    • cresent soul

      I think they are using it to encourage further exploration.

      • blob

        i agree

  • TurningBreaker

    That feature looks amazing. Now if they could somehow link it to the plot…

    • mcdude910

      "…link…" I see what you did there.

  • Miyamoto: Kunichiwa
    Translator: Good Evening
    Miyamoto: Good Evening!

    Hahaha he's the best!

    • cresent soul

      he must have confused himself then

  • StephenStills

    Has anyone else noticed that the Siren World has Triforces in it, unlike the rest of the game?

  • sk8on9876

    luigis mansion 2!

  • IcePhantom

    Why is everyone bad-mouthing the Guardian element they've added? I'm I the only one who remembers that they fixed the Phantom sections? It sounds like you can do something about them, like in Spirit Tracks (and unlike in Phantom Hourglass). Besides, this is a console game, not a handheld, so it will be better.
    And besides, if you still don't like it, complaining won't change it. I'm looking forward to it!

  • Dakota

    I liked that tear collecting thing in Twilight Princess. It showed you all the hidden nooks and crannies in the zelda world.

  • Sam

    In Link's Awakening, the 8 instruments were known as instruments of sirens…

    "These musical instruments were once used by the band of Sirens as they sang to lure sailors to their doom. Now it is rumored that they lie in the depths of the dungeons, guarded by powerful monsters. If you obtain all of these instruments you will be able to solve the riddle of the Wind Fish."

    Connections? Who knows

    • Sam

      And course, Link's Awakening was the first to be released on the eShop of the 3DS?

  • Boblett

    I don't like the look of the Siren World. It looks a lot like the Twilight realm in TP, and looks like it will feel the same, due to the lack of your items and powers, which will feel similar to being a wolf in TP. I thought the twilight realm/wolf sections of Twilight princess were really dull and uninteresting. frustrating too. With the added inconvenience of onehit kill guardians i'm going to need some positive gameplay mechanic to get me to be interested in this. That said, i think the look of the Siren Realm is just dull compared to the rest of the world, the blue haze is not especially cool, looks kinda like the twilight, which i just don't really like especially when i have the colourful but epic contrast of the normal world.

    I wonder do you have to do this every time you want to return to the sky? or just once to open up a portal, doing this everytime would be extremly tedious.

  • Pulp Hero

    I wonder if someone on the design team is a fan of [i]The Princess Bride[/i]?

    The Skyward Sword's ability to locate items and the general method to do so is highly reminiscent of when Inigo Montoya and Fezzik search for the hidden entrance to Count Rugen's torture chamber. (Go watch the movie, you owe it to yourself if you haven't seen it already)

  • BlackOwlDog

    Has the Siren world some relation to the Sacred Realm? There are Triforce logos all over the place, but in Hyrule we didn't see a thing!

  • Tsubasa_zero

    There are not 10 trailers on eshop on 3ds

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