Neither rain nor snow nor gloom of night can stay these ZUTV messengers about their duty.

Don’t ask us about:
Rocks
Trolls with sticks
All sorts of dragons
Mrs Cake

  • I didn't really get the part at the end, but otherwise I doubt Nintendo will use super guides for their Zelda games considering the fact that Twilight Princess didn't have one and that was the hardest game (to me). I'm sure Miyamoto's mind understands that the puzzles in Zelda games are necessary elements to the game and it wouldn't have those elements if they put a super guide for it.

    • PI2

      Phhhht.. Hahahahahah, ohhoahahaha. Twilight Princess?! Hard?!?! Bwhahhahah… That's a good one. Oh god, my side are hurting. Hahahahahahaha.

      Alright, alright. I had my fun, I'm sorry for that. Truly I am. It's just that Twilight Princess has always been criticized for being too easy, but that doesn't mean I have the right to mock you for saying it's hard. It varies for people I suppose.

      But the meat of your comment is correct. Miyamoto would not likely add Super Guild, unless it's something like the Hint Guild in Mario Galaxy 2 because that could work wonders. Puzzle games like Professor Layton give hints to players if they don't know what they're doing, so I could see Zelda doing something similar to that effect. You know, pay a number of rupees for hints. It the price get higher the more you ask for a clearer hint.

      • Well then I guess you used a walk through to beat Twilight Princess. That's sorta sad and I bet you thought Spirit Tracks was the hardest game. That's sad also.

        • PI2

          Not really. I finished Twilight Princess, both the Gamecube and Wii versions (Wii: 32 hours. Gamecube: 21 hours) without a walkthrough on the first run. And Spirit Tracks wasn't hard at all. Well it was a tad bit harder than Phantom Hourglass, but still beatable.

          Really the only thing sad here is that you are trying to mock me. Well, here's the truth: I'm sorry I mocked you for thinking TP was hard. But the fact of the matter is the game is quite easy and predictable.

          Again, I'm sorry for mocking you. But really, mocking me is much sadder as I clearly have no sentimental feelings towards you or that lamentable excuse for a Zelda game. For one, I really don't know you, so I can't feel sorry for you entirely. However, you are still a human being and therefore have emotions. Which is why I apologize.

          So once again, I'm sorry for mocking you regardless of whether or not I know you, but Twilight Princess will forever be in my heart as easy, predictable, abominable, amiss, atrocious, awful, cheap, crappy, cruddy, crummy, defective, deficient, dreadful, erroneous, fallacious, faulty, garbage, godawful, grungy, imperfect, inadequate, inferior, junky, lousy, not good, poor, raunchy, rough, sad, substandard, unacceptable, unsatisfactory, and furthermore I would rather be sent to deepest pits of hell, have internal organs external, and tortured my Satan himself for the next 10,000 years than play that idiotic excuse for a Zelda game.

          Now do you understand the magnitude of how much I despise this game. If not, I can't make anymore clearer.

          • STUFF2o

            Seems a bit exaggerated for a game that got an average score of 96/100 on review sites. I rather liked it. Oh well, to each their own.

          • Phillips

            Bullcrap.

            You MUST enjoy the CD-i games.

            I rather play Twilight Princess for ever than listen to your lamentable excuse of an apology. And here's the truth, of what I thought about it: it was abominable, amiss, atrocious, awful, cheap, crappy, cruddy, crummy, defective, deficient, dreadful, erroneous, fallacious, faulty, garbage, godawful, grungy, imperfect, inadequate, inferior, junky, lousy, not good (ummm, how about bad? "It was not good what you did" asinine…), poor, raunchy, rough, sad, substandard, unacceptable, and unsatisfactory.

          • Really a game where people cried when they saw it or a CD-i game that has the worst voice acting and game play that lack the elements of a true Zelda game. "I wonder whats for dinner"

          • HeavyWeaponsFan

            Look mate, I don't like Twilight Princess much but I wouldn't say it was bad. Plus I can clearly tell you got those words from a thesaurus. Sure it was lacking in some departments, but I still enjoyed it. Why, my 1st file of Twilight Princess says I played for 132:45. I enjoyed the over world and I even drew it because I wanted to captured its beauty.

            Where Thareous when you need him. Hey Thareous, if you can see this please slay this here troll.

          • I saw this already, Heavy, and I don't think this guy is trolling. Pretty sure that he was just a fan caught up on too much hype before TP was released, and his disappointment drove him toward animosity for the game. And while I disagree with all his descriptive words for it, some parts were easy, but others very challenging, because of the atmosphere in certain areas. My best three examples: 1) gettting the Sol from either Hand; 2) making sure Blizzeta didn't crush you; 3) figuring out the right routes in the Lakebed Temple.

            But yes, I'll give him a word or two, because Twilight Princess happens to be my favorite game, personally.

          • ChainofTermina

            mmmmmmm, I'm not so sure about that, Thar. anyone who expresses that much hatred for a zelda game on a zelda fansite pretty much loses all credibility in calling himself a zelda fan. this PI2 has very much earned the title of troll in my eyes. although that could just be because I'm a lot less trusting and forgiving as you.

          • ChainofTermina

            *than you

          • Well, I still don't view him as a troll, but looking over his dialogue again I now see him as one who's merely opinionated (not that opinions are a bad thing; too many are, though). Also, don't worry about being less lenient. I only like to review a commenter's behavior before I label them anything, but that's just me. You be who you are.

          • Listen to me, a game goes beyond its degree of difficulty or simplicity. Just like any story, it should abound with great continuation and suspense (there were suspenseful parts in TP). With the characters we should see development–and this game brought us the most apparent portayal, exceptionally through Midna. But not only her. We saw Hyrule's own inhabitants (Rusl, Shad, Ashtei, etc) gather in hopes of stopping the spread of evil after their land was shrouded by twilight. Just look beyond the normal aspects in the game and you'll see so much more. You'll see beauty, love, and such sentiments which warm the heart. This is all I urge you to consider.

          • ChainofTermina

            yeah, see, this is EXACTLY why I hate people who care so much about gameplay and only gameplay.

      • steve

        TP had the easiest combat of all Zelda games but very hard puzzles. And if you seriously want combat to be harder, play with gecko os codes for damage multiplier. You wont be laughing any more. http://www.geckocodes.org/index.php?c=RZDE01

  • Joemotion

    Terry Pratchett reference FTW.

    • koipen

      I was not the only one!

  • ChainofTermina

    Cody, you have a 7Eleven umbrella? that's so random. XD

  • Shrub

    It should be noted that the Super Guide has NEVER been forced – you only activate it if you choose to.

    That said, a Super Guide would never be a bad idea to implement in a game, especially if said game is really hard (NSMBW, DKCR, etc). As to how they'd do it… Zelda isn't something like a platformer where the computer 'just doing' the level works well. So I'd think it'd be something like PI2 said – an optional hint system, similar to what Professor Layton has (but obviously integrated into the game differently).

    I'd never use the Super Guide myself, but hey, I know some people are turned off from Zelda from the hard puzzles, so it'd be nice for them!

  • Shrub

    Oh, and it'd be a great excuse to make SS extremely hard, both puzzle-wise and monster-wise. Which I am definitely all for.

  • I love the train reaching the station just as the vid ended. XD

    No, I don't want a Super Guide put into the game (is that right?). That take away from me coming to ZU for help. =]

  • Aquanam

    YES! I finally got to see Cody singing!!!

    Cody you should sing more!!! PLEAAAASE!

    • QueenxLink

      Aqua, ur incredible…

  • Linksoer

    7 Eleven umbrella FTW! =D

    • Phillips

      Get over it, damn loser.

      • WeeGee

        that guy was just surprised to see Cody with an 7 eleven umbrella, that does NOT mean hes a loser.

      • Sol

        and trolls be trollin' |:/

  • GenoKID

    Scary thought, perhaps. How would it affect the game? I would like to see such a Zelda game hard enough to include the Super Guide, but I'd at least prefer if it wouldn't actually WIN for you. But, what if instead it would include tutorials on how to solve or conceptualize puzzles? Consider a large 2d block puzzle. It could show maybe an example of three blocks in a row around a passage, and how to move around it. Or, more simple, for new players, a visual tutorial on how those blocks move. It would be helpful because veterans wouldn't need to talk to some guy for half an hour on how to do things.

  • Subrosian

    First of all, yes, a super guide wouldn't exactly work with a Skyward Sword (maybe hints would work), especially because of the sword combat; however, I heard there're going to be two levels of difficulty, so in addition to 'Hero' mode or whatever (if it exists) being more difficult, it also wouldn't give any hints.

  • wayofthesheikah

    Eh, well if having a Super Guide will hinder development of SS in any way or take up a significant amount of space on the disc (so much that parts of the game lag), then I wouldn't want to see it implemented. Other than that though, if it means harder dungeons and puzzles, then I wouldn't mind having it as an option, even though I'd never use it.

    Oh, and in terms of hardest Zelda game, besides Link's Awakening since I have yet to beat it, I'm going to have to go with Majora's Mask. True, there were less dungeons, but when I was young I got stuck in Great Bay and had to buy a guide. Also, Stone Tower Temple was incredibly hard…but again, just my own experience.

  • MYK1217

    I think there should be one with a level system of hints. A level 1 hint will be a very vague hint on how to solve a certain room. A level 2 hint will be less vague than the level 1 hint. And so on from there. There could be like three levels of vagueness/clarity in your hints, and if you still have trouble, then you can give in and let the game solve the room for you. And, yes, this system I am suggestion only applies to dungeons and mini-dungeons, not overworld objectives.

    • HeavyWeaponsFan

      That almost sounds like the Professor Layton Hint System. I think it could work.

  • QueenxLink

    LOL! Nice 7 Eleven umbrella, Cody! 😀 And ur singing was something else…

  • mario_master

    3 things i have to say: first the super guide if there is one could be dark link and that alone would be awesome. second the hint system super guide would be perfect for skyward sword so that new players can get into the game more easily and also paying rupees for a hint would be a great penalty for using a hint. Third: i have to agree on the comments about twilight princess. it is way too predictable, the bosses are not that hard to kill (ex. i found SPIRIT TRACKS’S BOSSES to be harder!!!!!) i liked the game don’t get me wrong there were about 3 things hard about it: 1. wolf statue puzzle 2. the sol hands and 3. ganondorf boss HAHAHA just kidding that battle was rediculously easy! but still other than the obvious complaints about TP it was a great game

  • Cole

    why was he lookin around in the beginning what is it he trying to hide?

    • Why do you care if you don't even like this site? What desire to play Zelda are you trying to hide?

  • Your name

    We aren't no Mario playin wimpz.

    Just kidding XD. But anyway, I don't think there is any way they could even implement this.