The Nintendo 3DS is right around the corner, and most Nintendo fans are looking forward to it. But, let’s be honest, who hasn’t been challenged playing a video game – especially Zelda or Mario? Well, on the 3DS, you might have a slightly “easier” time, but not for reasons you might expect.
On November 1st, Shigeru Miyamoto was speaking with some of the 3DS’s investors about the coming experience of Ocarina of Time 3DS and whatever 3D Mario title will be put on the market:
“In the past 3D Mario games, and 3D Zelda games for that matter, if there were several floors at the same height, it was hard for the players to tell if each one of them was located with the same distance between them, or if just one was further away and higher than the other floors. On Nintendo 3DS, you can readily understand the height and distance of the next floor in front of you. You can feel the difference by switching between the 2D and 3D modes. You might have had a hard time trying to jump on a stump or to hit a floating question-mark block in 3D Mario [games] until now, but you will be able to do so easily on Nintendo 3DS.”
This means that games won’t necessarily be easier in the traditional sense, but that sensing depth of 3D visuals will make navigation of the game environments easier to understand. Which we’re all for – now just give us a US release date for all this goodness, okay Nintendo?