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Saving the world. That’s what we call it. I mean, hey, that’s what everyone calls it. But nobody wants to just save the world – they want to save the people. Who would venture to save a world with no inhabitants?

In the Legend of Zelda series that’s the draw of the plot – to save the people. But too often in the games those non-playable characters aren’t fleshed out; we find it difficult to care about them. This doesn’t cause any deficit in the gameplay: the puzzle solving and sword swinging in Zelda is as fun as ever. In some of the games, however, we can find ourselves not even caring for the characters.

Zelda Dungeon has a new article on caring about those NPC’s and actually wanting to help them. The article explores how character development had been fleshed out in Majora’s Mask, and how that affected the overall experience of the game very positively – and it also explores how lack of character development made some other games feel lacking.

Source: Zelda Dungeon
  • I agree with the article on all aspects. If you have the time, I strongly recommend you at least check it out. It's quite different from most other articles, respectively. It tells about how Link is affected by the quandaries laden upon the inhabitants of whatever land he must save. It reminded me about the Hylian Dan articles that appeared earlier this year. If you were a fan of those, then you'll definitely enjoy this.

  • Midnasboyfriend

    i agrre..all true

  • Death Killington

    tl;dr

    And the point of a Zelda game isn't to "save people", it's to have fun and do dungeons and get items and shit. Pretty much the only game where there were a bunch of people with personalities was MM. Obviously there were characters with personalities in other games, but MM had the most.

    BUt then again, i never cared too much for MM.

  • Shaelyn

    this is essentially what I've been saying ever since I played Majora's Mask <3

  • GenoKID

    Isn't that what saving the world is all about? Who cares about "everybody"?
    It's all about saving him and her and their families they care about. People aren't some unified entity. Otherwise the world wouldn't be worth saving.

  • LadyBastet

    The article nails why I love MM so much; the game makes you care about the characters more than any other. You get to know the people and their lives, and it makes for a more intimate experience, which is what I like best in a game.