We know what you’re thinking: Skyward Sword isn’t even out yet! How could Zelda Universe possibly have a walkthrough?

Well, we don’t yet – but we want to let you all know that we’ve gone ahead and created our Skyward Sword Walkthrough page as a placeholder for when our eventual walkthrough is available. We also want to let you know that we are entirely committed to writing a walkthrough for Skyward Sword as soon as the game is available, as we did with Spirit Tracks.

We highly suggest you bookmark the Skyward Sword Walkthrough page if you think you’ll want a good walkthrough to help you through when you get the game – we’ll try and write as fast as we can when it comes out, so you guys don’t need to get stuck!

We’ll make an announcement on the front page of ZU as soon as the first portions of the walkthrough are made available, so stay tuned!

  • Gerudude

    That's ok. But I think it's a lot more fun trying to figure it out myself.
    I wonder if I (and many others) can resist the urge to check your walkthrough.
    Though for finishing the game completely (all heartcontainers, poes and stuff), it'll be awesome.

  • Matt17

    Sounds great, you guys would be the only site with a walkthrough for it. Its good to have it ASAP 🙂

  • Thareous33

    Skyward Sword will be the first game I commit myself to not look over a walkthrough. But if I get stuck I'll indeed turn to it. =]

  • I like this site but I prefer the walkthroughs on Zelda Dungeon because they have pictures and visuals and are more like strategy guides than text walkthroughs.

    • Perhaps our next walkthrough for Skyward Sword will be a visual walkthrough, then! Thanks for the tip. :]

      • Are you guys kinda competitors because I see that neither of you has the other listed as a partner site.

        • We're competitors, but it's friendly competition. Since I'm not the webmaster of either site, I really don't have much to say about why we're not partner sites. Sorry!

          • I suppose all of these sites are competitiors though, but its more competition for recognition and hits than for money.

  • Soeroah

    I have always been a sucker for a good walkthrough, but it felt great to work out that "press the map to the painting" puzzle in Phantom Hourglass by myself. I spent 20 minutes furiously thinking and trying everything until I suddenly thought outside the box in a flash of inspiration.

    Others may have thought it was obvious, but it was a good feeling to solve the puzzle myself after being stuck on it for so long :p So, I shall try to avoid walkthroughs for now. I think the main thing I use walkthroughs nowdays for are to get 100% in a game, or to refresh my memory of where to go next if it's been a while since I last played.

  • TheMaverickk

    You know what nice little detail you could add? That you can kill the Deky Baba's with bombs now… they try to attack the bombs and don't relize as trying to do so they have set their path to doom in motion.

    I like these little touches, makes it a more interesting experience to take out enemies. It isn't so cut and dry "one way to kill them" type of deal.