3D Dot Game Heroes: More Zelda than Zelda?

An Article by The Missing Link

Living in this thing called “real life” can be somewhat disconcerting sometimes. I mean, looking back to the days of college and high school, I now realize and miss the absolutely obscene amounts of free time I had before I entered the world of adulthood. The days where I could sit and play videogames many hours a week are long past gone, and now I have to all but schedule my videogame time amongst my full-time job (plus overtime), my volunteerism, time with friends, and the handful of other hobbies that I have. I really can’t afford to stay up till 4am (even though I still let it happen from time to time) to play games anymore because, if I do, going to work the next morning will cause the day to go by in a sleepy haze. I mean, I’m 29 years old; I’m not physically able to pull all-nighters with much success anymore.

Too many games; not enough time.

So, I’ve had to adapt pretty heavily. These days, there are good games getting churned out several times a month, a problem made much worse by my ownership of a DS, a Wii, an Xbox 360, and a Playstation 3 (not to mention—finally!—a rather capable PC). I can’t just afford to buy every game that remotely interests me and expect to find the 10 to 40 hours it’ll take to slam through it; I have to be selective now, a fact I realized ever since I discovered at the turn of the year that I had a stack of games that I had purchased but never actually played that was about a dozen high! There are some gems in there too: Assassin’s Creed II, Skies of Arcadia Legends, Valkyria Chronicles, Odin Sphere, among others. But there are also some games in that stack that just haven’t held my interest—Halo 3: ODST and Prince of Persia: Sands of Time. And so with these latter games, I had to make the call; I had to let go, stop playing them, and instead play through the games that really called out to me.

But even with those games that I’ve really enjoyed… well, even I can’t afford the time to ruminate on them to my heart’s content. With a resolution to kill off the entire stack of unplayed games by the year’s end, I have to finish a game a month in order to make any real progress because, don’t you know it, new games are still being made—Heavy Rain, Mario Galaxy 2, and White Knight Chronicles. I don’t have the time to go through and do every last mini-game and side-quest. I have to keep my nose to the plot and follow the story through to the very end. In fact, I call myself a “plot bloodhound” now, and it’s a role that I accept perhaps a little too willingly since I absolutely relish a good story.

Some of you are probably wondering where Zelda fits into this article. Don’t worry, I’m getting there. Right about… now. Ish.

I recently picked up a game called 3D Dot Game Heroes for the PS3. Some of you are probably familiar with it. I haven’t been following the Zelda fansites all that much in recent years, but no doubt it’s been discussed on the forums at the least if not on the site itself. Yes, it’s very much a look-alike and play-alike of the original Legend of Zelda; then again, Atlus never really tried to cover up the fact that they were essentially taking the “original Zelda formula” and running with it. (It’s probably as close to the original game without risking copyright infringement, honestly!) You’re a hero trying to rescue the princess from an evil dark lord that was sealed away centuries ago (in a 2D land, no less), and you have to go through several dungeons (each with maps, new items, and boss keys) in order to obtain the six orbs which will allow you to tackle the dark lord or whatever. I haven’t finished the game, but that’s the general gist.

Zelda, I don't think we're in Hyrule anymore. Or are we?

I picked up this game primarily because, well, it looked like a hilarious parody of Zelda. And if a game is able to make fun of itself well enough to extract laughter out of me, well, that’s just icing on the cake. (And from the advertisements of the game, I pretty much figured that the humor content would be through the roof. If you haven’t seen them yet, you really should.) And so, I figured I would this game would be a shoo-in for me to love.

I should make a quick aside before getting to the coup de grâce that the first Zelda game I ever played was A Link to the Past. I never played the original Legend of Zelda until the Zelda Collector’s Edition disc came out on GameCube (and I’ve still yet to put any decent effort to beating Adventure of Link). Having gone through every Zelda game from LttP through WW before getting to LoZ… well, you can imagine my surprise when LoZ failed to really captivate me. Sure, I knew it was a great game and all… for its era. Sure, it was the granddaddy of the adventuring game, the first game to have a rather “open” world. It was revolutionary! …In its time. Yet given my preferences by that point, LoZ seemed to me how someone would view Pong after having played Grand Theft Auto IV: nothing original, nothing that I hadn’t already seen. And, oh yeah, incredibly clunky by today’s standards to boot.

So imagine my surprise when I wake up to find 3D Dot Game Heroes failing to captivate my interest. I quickly grew frustrated by the sheer difficulty of the game—not quite as difficult as the original game or perhaps Mega Man 9, but still up there! (Some of the bosses take more than forty hits to kill!) I quickly got bored tracking down the extremely flimsy plot while trekking from one dungeon to another. I quickly grew to dislike the shallow, one-sentence NPCs who populated the games various towns. In fact, I almost talked myself into ejecting the Blu-ray disc out of the PS3, putting it back in its case, and then leaving it on the shelf forever.

But then I discovered something that I had missed the entire time. Whilst sniffing out the proper path that would take me from the Aqua Temple to the Flame Temple (Dungeons #4 and #5 respectively), I noticed that there were two directions to take once I arrived at Death Mountain the mountains at the northern part of the map. One was so obviously the right way to the Flame Temple, but on a whim, I decided to go the other direction instead. The map makes it inherently clear that the final dungeon, the dark lord’s lair or whatever, was just a few screens to the west of where I was, and so I figured, well, might as well fill in the map and see what this dark, evil tower looked like, but I wasn’t expecting much else. In fact, I dreaded that it would be a worthless effort.

Except it wasn’t. The path I chose turned out to be a dead end.

Well, not just a dead end. There were hidden secrets out the wazoo in that direction. Most notably, I discovered a piece of heart life shard and the upgrade to the Hookshot wire shot.

Suddenly, I had discovered that, by leaving the direct path that I thought the game was trying to make me go, I found myself having discovered some really great secrets and having powered up my character quite a bit! And best of all, these secrets exist all over the map if you’re willing to put in the time to look for them.

Again, you’re wondering what this has to do with Zelda. It’s well past time to get into that, so let’s dig in: Twilight Princess. I will admit that, when I first played it, I thought that it was a great game, one of Nintendo’s best Zelda games, in fact. It had a pretty good story, at least one that entertained me and never once broke my suspension of disbelief until well after I had finished it. The dungeons were fairly clever and interesting, and there were some truly awesome moments spread out throughout the game. I was just about ready for a while to call it my favorite of the series over Link to the Past for some time (though I ended up recalling that thought months later).

However, now that I’ve rediscovered what a joy it is to not necessarily be a bloodhound to the plot, I can’t help but wonder if I was a bit overly generous to TP. Given my penchant for story, TP was the game for me. TP grabs the player by the wrist and drags them (kicking and screaming if it must!) from plot point to plot point without letting them explore the entire world straight off the bat. You’re not allowed to go anywhere the game doesn’t yet want you. It is perhaps as bad as I’ve heard Final Fantasy XIII is in linearity; you press forward and the A button for the first 20 hours or so. But nevertheless, I thoroughly enjoyed TP while I was playing it.

Hold forward, press A a bunch.

Yet there had always been those who had complained about the game’s linearity, and now I finally get all of the complaints. With 3D Dot Game Heroes so fresh in my mind, I realize that TP has absolutely no sense of exploration. In fact, when it came to exploration, all you really had were a few (and very optional) caves sparsely scattered over the overworld and a small number of collection quests to go through, all of which I either grew bored of, resorted to GameFAQs to complete, or flat out abandoned them. I was playing Zelda, but I wasn’t exploring Zelda; I wasn’t accomplishing Zelda. I was merely playing it.

And really, Spirit Tracks was the same old story too, perhaps worse, really. For me, there really wasn’t any exploration at all in that game to speak of other than the dungeon trolling. The mini-games were extremely lackluster, and I didn’t think that there would be a transportation mechanism that would make sailing extremely long distances in Wind Waker seem like an absolute pleasure.

I have to admit that, over the past few years, I’ve had something of a break-up with Nintendo. Don’t get me wrong; I still do appreciate their best games quite readily. Super Mario Galaxy was an absolute delight, Super Paper Mario was a great experience, and I loved Hotel Dusk: Room 215. And I’m looking forward to Mario Galaxy 2 (which is in a UPS van on its way), Metroid: Other M, Golden Sun DS, and yes, the next Zelda game (which should be revealed in earnest at E3). But Nintendo is just a friend now, not my exclusive lover. Sure, they’re great to hang out with and have dinner with, but the intimacy and deep conversation just hasn’t been there the past few years, and eventually we go our separate ways, and the other consoles were and are quite eager to court me.

But Zelda remains a fandom that I can never put down, and this is why I’m hoping that whatever Zelda game they present at E3 adds a little bit of the magic back into my video game love life. I don’t just want to play Zelda. I want to experience it, to relish it, to be able to find so much to do with the game that I don’t want to put the game down after the month’s worth of play in which I will be forced to allot it.

Here’s hoping.

  • Yeah, obviously this is the best article ever written. I -truly- hope Nintendo and Zelda Team are reading this!!!

  • Yeah, obviously this is the best article ever written. I -truly- hope Nintendo and Zelda Team are reading this!!!

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  • Jeff

    Linearity for the story mode is not a bad thing. Just the same, exploration =/= better game design. Generally, the more scripted scenarios are the ones that have any meat to them and are way more detailed than the open-ended sequences. This is the case in TP and titles like 3D Dot Heroes.

    This article is another example of how the Zelda fanbase no longer treats the games like the entertainment medium that they're designed for.

    • Hana

      It's always good to see someone with a brain post. Thank you.

    • The Missing Link

      Jeff, I'm not actually saying that linearity is necessarily a bad thing. There are a lot of games out there where linearity has worked relatively well. "Prince of Persia: Sands of Time" (which I mentioned that I didn't like, but I also recognize was a HUGELY important and significant game in its time) is linear as a twig, yet to great success for itself. "Lost Kingdoms" (also linear as I recall) I loved and played a lot of. And yes I'd been nominating "Twilight Princess" as the best Zelda game ever for quite some time.

      And yes, I agree that exploration does not necessarily make a game good or memorable. I probably won't pick up "Phantom Hourglass" again despite its exploratory nature because, well… I really got everything out of that game that I wanted to out of it and don't feel like I missed anything. And that's the point with TP, I suppose. Unlike such games as LttP, LA, OoT, MM, and WW, I felt like I got the entire experience from the game and that I don't need to go back replay it. It sits on the shelf forever.

      I don't question that it's a good game; it's been a huge inspiration to me on many levels. But when I'm forced to put down 3D Dot Game Heroes, I'm going to be going wild thinking about what secrets I missed and just where in the world those secrets were. I can't help but wistfully wish that the series that always calls me back–the one that got me started playing games rather obsessively to find every last secret–does the same.

      • Jeff

        Then if the linearity isn't a big problem, what's your whole point with the article? It's not as if recent Zelda have entirely removed free-roaming altogether. There are TONS of little extras and secrets in games like TP or ST which require some snooping around on your part, just as there have always been in Zelda. I wouldn't be the least bit surprised if I could ramble off a list of tidbits from the game that you've never even realized. If you spend as much time with them as other titles, you'll find just as much to discover.

      • Jeff

        Really, 'exploration' and 'nonlinearity;' haven't existed in bulk since Link's Awakening. Only four titles out of fifteen have used it excessively. Maybe the franchise was built on it, but eleven games later it's evolved beyond it. And I put the quotations around those two words above because "exploration" in those older Zeldas is a joke; it's guess and check more than anything. Having absolutely no idea where to go and what to do, only finding out by aimlessly scowering the overworld until you just happen to come upon it by luck is NOT exploration. Meanwhile, the majority of Zelda stories have been primarily linear with very little ability to sequence break or take alternate paths, only minor scenarios being he case.

        • Musky Melon

          Exploration is separate from plot linearity. TP had little to explore while some previous games, even while locked in the dungeon order, had a much greater extent of things to do between dungeons and nooks and crannies to find/explore.

    • CrumBum

      Great points, Jeff. The Zelda fandom's perception of "exploration" has become horribly skewed of late. Especially when they claim TWW and MM were the epitome of that while bashing Twilight Princess. The plain and simple truth is, since even ALttP a significant portion of the "exploration" has been cut off until a character lets you pass or you get a new item from a dungeon, and TP has been absolutely slammed by the fandom for doing nothing that every game in recent memory, including the much praised of late TWW and MM, didn't do themselves. It really appears as though people just haven't taken a real look at the most recent games, especially TP and ST, instead taking a very superficial playthrough and seeing differences that weren't really there. And "little caves" scattered throughout the world are, in fact, pretty much the ONLY "exploration" you'll find in any Zelda title. 3DGH sounds no different. If I weren't having email problems I would definitely sign up to rate Jeff's comments more favorably, I am absolutely tired of the disingenuous and, frankly, hypocritical criticisms of current Zelda.

  • Jeff

    Linearity for the story mode is not a bad thing. Just the same, exploration =/= better game design. Generally, the more scripted scenarios are the ones that have any meat to them and are way more detailed than the open-ended sequences. This is the case in TP and titles like 3D Dot Heroes.

    This article is another example of how the Zelda fanbase no longer treats the games like the entertainment medium that they're designed for.

  • Nintenfan81

    I don't get why everyone hated sailing in Wind Waker. . .

    • blackmajik2021

      I agree, I actually loved the feeling of exploration in wind waker, I had a great time discovering secret islands and playing the sea-based mini games (shooting, jumping, etc).

      Majoras mask is my favorite game in the series for this reason, the feeling of openness in that game is unparalleled Imo ( in terms of sidequests, bonus masks, item upgrade stuff)

      I have a feeling the new zelda game is going to be more like MM. ( rumor of the return of the "notebook" item )

    • SweetLie

      I think it was searching for the triforce pieces that killed it.

      • Yeah, I think that it was the triforce pieces that people found tedious, because with WW you didn't have too explore if you didn't want too, but the triforce pieces made you sail here there and everywhere, I can understand why some may of ofund it tedious/boring.

        • Linksoer

          Nice reference to The Beatles. ^^

    • annbe1l

      Yeah I really liked sailing. It made me feel like I was exploring this vast world.

  • Marcus

    Fantastic asricle! Spot on:) I could just sign under on every word from the lack of time to play games as a part of adulthood to the hops and dreams of a new Zelda. Thanks for som really great minutes of reading!

  • Jink

    My entertainment in Zelda (Zelda1 & Zelda2 for NES) was not knowing -way ahead- what to do.
    Since Nintendo made OoT, they've just been recycling its game-design formula, in game-story wise.
    I think the new Zelda for Wii should be something completely different & challenging in many aspects like exploration, puzzles, & multiple enemy combat, without combo or fancy martial arts stuff, Link would do fine as a simple athletic explorer who just happen to find things to do that ends up in saving people & finding -really finding- things completely spontaneously, not because he's been told what to do every 5mins.

    • Bendi

      you watched E3 yet? if not; do the new zelda game is DIFFERENT indeed.
      i like how some of the enemies you have too hit at an angle to kill them.
      i think your comment pretty much predicted skyward sword b4 E3.
      good job man.

      PS: really good article by the way, i enjoyed every nano second of it! 🙂

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  • Cube

    Every 3d zelda games has been ass trash so thank god for 3d dot game heroes I liked it more than any of those.

    The nintendo 64 zelda game make me want to vomit and the last 2 on gamecube/wii made me only mildly sickened and started to gag on it…. Until the end.

    nintendo could learn a lesson from 3d dot game rip of it's own Nes and SNES zelda games so they don't suck coconuts. the damn 3d zelda games should have been like it and I would care about zelda again.

    Come to think of it the n64 made everything suck… kinda like the virtual boy.

    Oh well at least nintendo has not screwed Metroid up yet.

    • Revthemoron

      That's probably an opinion that no one agrees with -_-.

    • Everyone is entitled to their own opinion, but some people just loooooooove the attention of people arguing with them, so well done your now an official memeber of the "internets sadest people". Congrats.

      • Bendi

        hey! he's a human being he has rights too. agree though… kinda

    • Bendi

      i disagree with that the 3d games are bad, but i will give you this: nintendo COULD infact learn from the ripoff of their own game… exploration-wise.
      thank you for your attention. 🙂

    • yob

      Noob

  • Steelslasher

    You absolutely got it perfect about Spirit Tracks, when a lot of people were saying its the best DS game of the year, I just yawned as it looked like everything Phantom Hourglass should have been… and I was right.

    Although, I do have to disagree with you on TP, slightly, yeah it may have been dragging you through the story but if they let you run off around Twilight Hyrule, what would happen to the danger and the mood setting.

    If TP was not linear it would not have been as exciting.

  • Steelslasher

    You absolutely got it perfect about Spirit Tracks, when a lot of people were saying its the best DS game of the year, I just yawned as it looked like everything Phantom Hourglass should have been… and I was right.

    Although, I do have to disagree with you on TP, slightly, yeah it may have been dragging you through the story but if they let you run off around Twilight Hyrule, what would happen to the danger and the mood setting.

    If TP was not linear it would not have been as exciting.

  • Valdek

    excuse me? did you say you didn’t like ODST?……
    why is that exactly? most people didn’t like it because they were expecting a huge new halo 4 type of thing, instead you have shields and health like halo 1 and the game is kinda short. i just like halo games in general and the firefight was a great idea on ODST, also ODST plays a key part of a transition between halo 2 and halo 3.

    oh, and Cube. the 64 Zelda games were some of the best mind you. Majora’s mask is usually voted best of the best out of the Zelda games, and if 64 had not been made (since you obviously hate it) A lot of games may not exist right now, like Super Smash Bros. Brawl, Mario cart, other Zelda games and more, so yeah, shut up

    • Specifically with ODST… well, I'm not actually a big FPS fanatic. I actually have never purchased any of the Halo games for me… but I've been given both Halo 3 and ODST as gifts from a friend. I've yet to play Halo 3 in earnest yet, but when I dropped ODST in, I found that the controls were entirely backwards the few FPS games that I had actually gotten used to.

      I think the last FPS that I was any good at was Goldeneye for the N64. 😉

    • The Missing Link

      Specifically with ODST… well, I'm not actually a big FPS fanatic. I actually have never purchased any of the Halo games for me… but I've been given both Halo 3 and ODST as gifts from a friend. I've yet to play Halo 3 in earnest yet, but when I dropped ODST in, I found that the controls were entirely backwards the few FPS games that I had actually gotten used to.

      I think the last FPS that I was any good at was Goldeneye for the N64. 😉

    • Space Duck

      THANK YOU!!!! Majora's Mask is my absolute favorite (mainly the side quests in the Bomber's Notebook), but everyone I know hates it. It is nice to have someone agree with me!

    • Rurouni Rinku

      Sorry to point out something unimportant like this, but the first Mario Kart was made on the Super Nintendo.

  • Valdek

    excuse me? did you say you didn’t like ODST?……
    why is that exactly? most people didn’t like it because they were expecting a huge new halo 4 type of thing, instead you have shields and health like halo 1 and the game is kinda short. i just like halo games in general and the firefight was a great idea on ODST, also ODST plays a key part of a transition between halo 2 and halo 3.

    oh, and Cube. the 64 Zelda games were some of the best mind you. Majora’s mask is usually voted best of the best out of the Zelda games, and if 64 had not been made (since you obviously hate it) A lot of games may not exist right now, like Super Smash Bros. Brawl, Mario cart, other Zelda games and more, so yeah, shut up

    • Specifically with ODST… well, I'm not actually a big FPS fanatic. I actually have never purchased any of the Halo games for me… but I've been given both Halo 3 and ODST as gifts from a friend. I've yet to play Halo 3 in earnest yet, but when I dropped ODST in, I found that the controls were entirely backwards the few FPS games that I had actually gotten used to.

      I think the last FPS that I was any good at was Goldeneye for the N64. 😉

  • Valdek

    i also can’t wait for Golden Sun DS and Halo Reach

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  • I haven't played 3DGH since I don't own a PS3, but I do think it looks interesting/fun and would pick it up if I did own one. I also think TP was just okay. It tried too hard to be OoT 2.0 instead of being it's own game. I personally thought the story was severely lacking. It did a lot then completely stopped for 1/3rd of the game then picked up a little, but not much. It just seemed like the story was only half completed to me. The rest of the game was good, though I too didn't like the linearity of it. It seems like it borrowed the "you can't go here yet until you get X item" concept from Metroid, but didn't take the "explore everywhere" idea which is disappointing. I think the collecting of random things, bugs, skulltulas, etc. needs more purpose. For example, in Link's Awakening if you collected enough of the seashells you could upgrade your sword. Something to make it actually worthwhile, what a concept.

  • Guest

    THIS IS HYRUUUUUULE!!!!!!!!!!!

    • Bendi

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      THAT'S right i just post an extremely long comment just on laughing… bcause it's so F***ing funny, SUCK *THAT* SOCIETY.

  • Guest

    THIS IS HYRUUUUUULE!!!!!!!!!!!

    • Bendi

      hahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahaahahahhqahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha… LOL
      THAT'S right i just post an extremely long comment just on laughing… bcause it's so F***ing funny, SUCK *THAT* SOCIETY.

  • Aaron Reynolds

    When i think of nintendo I think of the definition of imagination. My sister used to have a NES and a gameboy, when she grew tired of it fast, I was the one to play them, then I looked into alot of the things nintendo had to offer and not soon enough zelda came into the picture.

  • Aaron Reynolds

    CONT—>I fell in love with the storyline and the game mechanics, and absolutely had fun playing. I was a nintendo fan, and still am a nintendo fan! Nintendo has always had these priceless gems that makes us proud that we can say "yeah I completed that game!" or " oh yeah I got all the masks/fairies". Now I have a Wii, gameboy/color/advance/SP, Nintendo DS/lite. and a DSi, including my only PS2. I play Wii more than anything else because of VC and Wiiware and of course Wii games. But someday my nintendo might be just a collection in the near future. I will still play when I can but maybe move on to other consoles ive missed like playstation 3 and psp. I figure now maybe it was the stories that got me more involved, but the main thing that made those games so good was the gameplay.

  • Aaron Reynolds

    EMD–>Recently I got SMG2 and at first I thought it wasn't gonna be so good as the first. But the gameplay i found so amazing and the music was no exception. Its a great game. nintendo will always be in my heart, whether im at work, school, playing PS3, or in the future even when im a husband/father, all those memories will stay with me until im gone. LoZ wii will be a great game no doubt I hope Shigeru Myamoto hears this! Im a BIG fan!

  • Aaron Reynolds

    EMD–>Recently I got SMG2 and at first I thought it wasn't gonna be so good as the first. But the gameplay i found so amazing and the music was no exception. Its a great game. nintendo will always be in my heart, whether im at work, school, playing PS3, or in the future even when im a husband/father, all those memories will stay with me until im gone. LoZ wii will be a great game no doubt I hope Shigeru Myamoto hears this! Im a BIG fan!

  • linkdude101

    My Mario Galaxy's in a UPS van too!

  • Someonehere

    I don't really mind linearity in my games, just as long as there is something to balance it out with. Like Final Fantasy XIII was linear throughout much of the game, but it had an amazing, creative, and original story that still made it interesting for me.

  • Vic George

    I personally don't like how directionless the original Legend of Zelda was. I mean, it was okay for its time, but if every Legend of Zelda from that point on left you with no idea of where to go in order to progress through the game…it might as well be like Animal Crossing, minus the elements that make Animal Crossing an interesting social simulator game. There should be room for at least some level of go-anywhere-find-interesting-stuff, but if I don't know where else to go in order to further advance in the game, I'm not likely to stick with the game for very long.

  • LoverOfLegend

    See, I have a feeling deep down inside me that's telling me that Zelda Wii is going to be one of the last Zelda games. Not trying to make anxious people angry, but if you consider it, if Zelda Wii isn't what Shigeru is making us think it is, then Zelda is doomed. If they keep pushing away the original games and trying to go along with society, soon we won't have any old-day games left (gameplay wise, because it is apparent Zelda takes place in far past). Who knows? Zelda Wii may be the last Zelda game as we know it, not TP. It might end up that Link dies in this one, or the Triforce is taken, or … Something! All i know is that this probobly isn't going to work out…. I just have a feeling Nintendo is going to mess this one up, and then no new Zelda fans will come, and old Zelda fans will be pushed away, and then Nintendo will quit with Zelda, and I'll be sitting on my porch crying in the rain while my sadistic Zelda-hating friends laugh at me. God, Nintendo, please, just please, don't mess up this time…

    • SweetLie

      When has Nintendo messed Zelda up in the past? I think it will be fine. I have faith in what they're doing, they've been doing it for over 20 years. I might not like the casual jazz they're releasing so far, but their hardcore franchises are still prevailing.

      • Majora

        The only thing that would push away Zelda fans would be a gun in Zelda, or (also a crossbow is still considered a bow) modern technology. Also another thing that would push fans away would remaking the dungeons like levels like Mario.

  • GenoKID

    This is really a question of balance. For a good story, you need SOME linearity…

    But how much?

    Clearly, TP and ST are at the more linear end of the spectrum, and LoZ at the other. I think the best levels of balance would be about the GB Zeldas (ie: LA, OoS/OoA). The huge exploratory base of the original (and I assume 3d-dot…) is a unique experience and the developers can't forget that. Although I don't believe you should skip to story parts that are out of order. There is a balance.

  • GenoKID

    This is really a question of balance. For a good story, you need SOME linearity…

    But how much?

    Clearly, TP and ST are at the more linear end of the spectrum, and LoZ at the other. I think the best levels of balance would be about the GB Zeldas (ie: LA, OoS/OoA). The huge exploratory base of the original (and I assume 3d-dot…) is a unique experience and the developers can't forget that. Although I don't believe you should skip to story parts that are out of order. There is a balance.

  • Luna

    While I'll agree with you about Twilight Princess, I'm going to have to disagree with you about Spirit Tracks. There were a LOT of sidequests where you had to ferry people around and take them to other towns, which didn't involve the story whatsoever. I spent hours in that game just chugging along and not working on the main storyline a bit. There was also quite a few uncharted stations to explore, to my delight, and the rabbit quest was really fun! Quite possibly the reason for you not enjoying Spirit Tracks much is because as you said, you are a plot hound. For the sidequests in Spirit Tracks, you actually have to look for them and take the time to talk to NPCs, something which I doubt you took time to do. I'm not blaming you or calling you a horrible gamer. You just play games different, and that's alright. I just suggest that before you call out a game, you might want to look at it a little closer.

    • GenoKID

      …Yeah, true, I suppose.

  • Kevin

    ANY Zelda is wAY better than this POS game….

    • Cayh

      I don't think the author's point was to tell us that this was a better game..

  • Kevin

    ANY Zelda is wAY better than this POS game….

  • Swamp

    Very well written article. I dread the days of responsibility, when my game-time is severely limited. But, those days will come soon enough. Till then, I've got a lot of gaming to do.

  • Space Duck

    I personally liked Majora's Mask and Minish Cap. They had a LOT of side quests whether it be finding masks or fusing kinstones. In Majora's Mask the side quests had a purpose and you actually had to think about were to go next and what you needed to do before you went back in time. A Link to the Past was the first one I played and I loved it. It only showed you your destination not how to get there or what you need. I like games that make you think.

  • Space Duck

    I personally liked Majora's Mask and Minish Cap. They had a LOT of side quests whether it be finding masks or fusing kinstones. In Majora's Mask the side quests had a purpose and you actually had to think about were to go next and what you needed to do before you went back in time. A Link to the Past was the first one I played and I loved it. It only showed you your destination not how to get there or what you need. I like games that make you think.

  • Tsubasa_Zero

    I totally agree. Since a year or so I find my self playing less and less. Most games I play now I get bored with or start irritating me. The only reason I haven't quit gaming (or at least switch console) is Zelda.
    And now i thing of it, TP was different in the exploring. WW had a lot of islands and MM had a lot of side-quests.
    So we can rejoice if this Zelda has the exploration property again.

  • A nice article, but I don't think this game is "more Zelda than Zelda". There's only a couple of Zelda games it can even be properly compared to – the original Legend of Zelda, and A Link to the Past. This series consists of about seven times that many games. Disregarding the 3D games as they're obviously going to be different, would you still say that 3D Dot Game Heroes is more of a Zelda game than Zelda (if you even said that to begin with? The article never seems to address that certain point…)?

  • ZoraMikau

    the same exact thing happened for the original LoZ to me, i got it last christmas, and I only got it because my OoT save batter ran out for the N64, i like the game, but it's not my favorite zeda game, i haven't even beat it yet, and AoL………yeah, not even close.

  • I'm playing 3D Dot Game Heroes right now, and there is a thought that pops into my mind every now and then: 'Why didn't Nintendo do this with Zelda?'

  • I'm playing 3D Dot Game Heroes right now, and there is a thought that pops into my mind every now and then: 'Why didn't Nintendo do this with Zelda?'

  • Pingback: Email: Zelda fan loves 3d Dot Game Heroes « Malstrom’s Articles News()

  • Musky Melon

    ALttP had a good balance of story and exploration. You knew what you had to do and where to go but you were free to explore and there was plenty of exploring to do. 3DDGH is a fun game albeit the exploration is a bit on the easy side as most items can be acquired once you get the upgraded hookshot and the items sit in plain view. I suppose it might of had something to do with blending various NES-era RPGs into the mix as well. Overall the game was fun but I felt it was a bit too short, a bit too small, and the side-quests were more about talking to people than exploration; it is worth mentioning that old RPGs were like that so I suppose it fits their objective.

  • Bendi

    i just don'æt like what has happened to gaming:
    people take it too seriously (not referring to people who speculate in games) it used to be fun and creative; now, everyone is anticipating the new halo, or cod, or madden (madden is awesome btw) it's like.. if it's not a first person shooter or a sports game it's "gay" and "childish" and people pay too much attention to the graphics, MM and OOT where some of the most epic games of all time… and the graphics were terrible, what matters is the balance b-tween storyline and creativity, if the game developers put too much effort into graphics, that they forget the gameplay. it's just terrible that there is no room for creativity, originality and imagination which are the basicly the definitions of Nintendo nad i hope they don't give that up!

    i hope Skyward Sword will be a good and original and creative game, and not some ripoff from past games.

    Thank you for your time and attention reading this, cuz im assuming you have enough integrity to pay attention to my humble request to be heard.

    PS: much of this is inspired by: the guy who works at gamestop, state street Madison, Wisconsin as well as my own opinions (it is all my opinion but that guy put it in a way to explain it)

  • annbe1l

    I thought wind waker had good off plot features. I liked the fact I could say screw you plot and go off sailing for heart pieces or a true American hero (postgirl). I spent hours doing side quests and avoiding dungeons.
    As ignored the boat could you forget the plot and have fun.

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